Esim - eJapan unique (and kinda crazy too)
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You were the fan of previous article 'Let's make Japan special!' ?
You probably won't like what's comming in this one. The complex and heavily binded to the game yet also leaving some space for creative imagination. System which nobody will understand, that could only pop up in the mind of the crazy cat Nyanro. Voilà!

PS. Recent change in power wasn't included in this version.



Political influence (Prestige): in-game prestige points from political actions,
Check them here~


Battle Influence:

Total party strength/100 + BH medals + 10* (RW medals +Tournament medals)
(EDIT:=will need to change that, bc its a pain)


Cultural Influence: awarded from participation in events and writing articles/ media mogul medals
100* media mogul + awarded by random events/writing RP articles

The availible total points will be counted once a month
The points won't be substracted from the clan's account , but will be 'used' for monthly maintanence instead.


Example points at this moment (using current, imperfect formulas)



Commodities to buy:

Taiyaki is not availible yet

Region/Province ownership

Castle/Stronghold

Gaikokujin license
(allows an foreigner (player without cs) to be a part of the clan despite not being in the party (all influence except obviously political and strenght (in battle influence formula) are added into clan account)

Advanced features (optional list to be updated)

Ship
used to perform an attack for distant , seaside province, every ship can carry up to 5players

Assasination attempt (drink poisoning) – disables selected member of other clan (their battle influence won't count in battles between clans for 1 month), requires Ninja member
(Costs: |strenght of Ninja – strenght of Target|+100)

Legendary weapon -adds selected party member strenght/100 as a bonus for battle influence

Peasants: NPC numbers under your clan's care.
(generating bonus points maybe)

Horses: used to boost battles



Weapons/Proffesions (Optional advanced feature)
Katana(sword)
Naginata (halberd)
Yari(spear)
Yumi (bow)
Ninja (Assasin)
Tea master
Strategist


Katana(sword) | Naginata (halberd) | Yari(spear) | Yumi (bow)

Ninja (Assasin) | Tea master | Strategist







B a t t l e e v e n t s

WAR:
If a clan want to get a region/province that is already occupied by a different clan it can start a battle event. `
It still needs the points needed for maintanence of a new region(and a castle if there is one placed in the attacked region).
An attacker clan posts an article that starts a 24h where all other clans/players can join (or not) attacker or defender clans.

A province/region bordering the attackers clan's owned province can be attacked via land. *Also any seaside province can be attacked but it requires ships to perform such an attack.

In 24-48h a battle will be conducted. Battle influence with bonuses/debuffs will be counted. The team(clan) with more battle influence will be announced winner.

If attacker loses the battle , the points used for attack are lost(used) for a month.

(Advanced content)
CONTEST:
The other way to win the province from other clan is to challange them to the contest.
There are two types of contests:
1.The one where both clans are agreeing on the contest and perform it.
Both of them bets one province of their own, both need to have the required free points, agree on rules, etc.

2.The conquest through mind power
An attacker clan posts an article that starts a 24h where all other clans/players can join (or not) attacker or defender clans.
In 24-72h a contest of traditional game will be conducted, unbiased Judge starts the game.
Examples:
Shiritori
Dajare
Hanafuda(Koi-koi)
Haiku composition
Puzzles with Japanese famous landscape
Sudoku
Kakuro

Mahjong *
Uta-garuta *
Igo *

and many more!
Games with * require players to be there at the same time, so they'll be used very rarely.




If there is still any interest in this, we need to decide on some things:
1.Map


a)e-sim pseudoregions


b) regions


c)provinces/prefectures


2.Advanced proffesions?
Yes
No

3.Battles ?
Yes / No

4.Anything else?


The brainstorm goes on
Join or scrap! It's fun!Meow Meow Meow!





Previous article:
Let's make Japan special! (10 years ago)

Next article:
Indifferent to failure (10 years ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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