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I will continue this thread upon previous articles’ examples. So you’re an iron producer and you work for yourself in your own company. Which is great – you pay yourself 1 local currency, and therefore everything you sell, is basically net income for you. But you want to take it to the next step – increase your income. There are a lot of parameters to juggle regarding your company and its production/profitability. Heres what you need to take into account:

Hiring employees

One way to increase production and profits is to hire employees to do the work. (You may still work for yourself in your company, or you may also do something else – like set up something else profitable). For hiring employees to be profitable, your income has to be greater than the expenses. Keeping that in mind, there are three things you need to figure out in order to know if hiring help will be profitable in a raw producing company. Those parameters are:

- What will you have to pay to your employee (expenses)
- How much produce will they produce
- How much will you earn from selling the produce that your employees produced (income)

To know how much you’ll have to pay to your employee, just refer to the job market tab and look at the salary of the top offer there (you will most likely get an employee to work for you, if you offer the highest salary on the job market). So let’s say the top offer for Economy Skill 5 is 37 EEK. For your offer to be competitive, it has to be higher than that (let’s say 38 EEK). This is going to be your expenses on an employee.

To know how much produce will an employee produce is quite tricky. In the previous article i explained why it is important to locate a company to/in a high iron region and why the country that controls the resource region also has to control the capitol. So in this example exercise the first assumption will be that the company is in a high iron region, and that the country that controls the region, also controls the capitol of that region.
The next step is to know your employee’s Economy Skill (ES) – the higher their ES, the more they produce.
Here is a list of approximate base production values for different ES levels:

ES 3.75 = 112
ES 4.5 = 125
ES 5 = 136
ES 5.5 = 140
ES 5.8 = 145
ES 6.5 = 155

Please keep in mind that these numbers are approximations based on empirical data, and are vaguely valid!

So now you know that an ES=5 employee would cost you 38 EEK and produce approximately 136 iron. If the high region and capitol requirement is fulfilled then you’d multiply the base production value with 1,25 (136*1,25=170)
To know what you would earn in this scenario, divide the salary of the employee 38EEK with his/her amount of iron produced (170 with region bonus), and you’ll see that you have spent 0.23EEK for each piece of iron. You will make money if you sell the iron with a higher price than 0.23EEK

*If you operate on different markets, lets say you produce in Israel and sell in Estonia, convert local currencies into gold to have a better oversight of your expences and possible income.

This has purposely been a shorter post than previous ones – i have been informed that i write for too long. -.-


Previous article:
Financial basics of E-sim - Starting Your Company (11 years ago)

Next article:
Financial basics of E-sim - Efficiency (11 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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You can go bankrupt or become a rich man while playing the stock market.

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The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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