Esim - [Game Suggestion] Country Orgs
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Hello citizens of the esim world,
I have another suggestion for you
Been a while since my last suggestion, but I tought since the admin is giving rewards I might aswell put some effort and try to give some new intresting suggestions to the esim game

So, how should we improve the country org?

First of all we need to understand what are the issues behind the country orgs.
This is all from my personal exeprince and might be irrelevant for you:

☆ When you are elected as Country President, you do not get any notification about the exiting country orgs, and thier passwords. You must rely on the former Country President to hand you the password, or wait until the admins reset the password and only then you get a notification (A process that might take several days at times).

☆ The president does not work alone, most countries have a wide staff of cabinet members and active citizens to help the president run the country. You can not restrict the access to the organization to only those members alone, you need to hand them the password of the Org, and hope there will be no leak.

☆ It is hard to track who is doing what, if you have a lot of people you might be unawre of who is actually working, and what members are lazy. Or prehaps in those unfortunate occurrences where someone decided to damage the country treasury, or steal from the country, the president and the staff is clueless.

Here are my solution for those problems:

★ Instead of country orgs being like a citizen with user name and password, make them account bound to the country president, which means that at the moment of the elections he can access those country orgs through his account.
A picture for example:

You will simply have to click on the small avatar icon at the top of you screen to move between your account and the country orgs. It will save a lot of time reloging, and will remove the need for passwords.

★ Give the country president the abillity to grant or revoke access to the country orgs, what it means is the access is account bound, and even if you want to get in you must know the password of the citizen with access to the org.
It will help the president to keep better track of who is incharge of what.
Pictures for example:

Add this option in the menu only for the country presidents.
And this option will direct you here:

Very similar to the Privileges page for MU leaders, prehaps instead of a combobox, the president will have to insert the citizen ID or name.

★ When you check the logs of the country orgs, track via what citizen done what action, if you make the change that it is account bound, it means that a citizen must be logged into his own account in order to access the org. So track the actions via citizens it will help notice who is active, or if someone stole something who did it.

★ Where there is a switch in power, everyone with access will keep his access for another 24 hours, which means that if an active president need to be impeached for personal reasons the country will keep running. Also if someone gained power via impeach he will not have access to the org and the abillity to grant access to said orgs for 24 hours, Because most often than not when the active CP is impeached the other candidates are simply trolls and the country is on an impeach spree until they can elect someone from the congress.
★ If you gained power via elections, you will have 24 hours perioud to decide whether to revoke access or regrant access to those with access already.


Hope that you understood me, and that you liked my idea,
Srry for the long article.

Regards,
Arhangelus




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[Game suggestion] Vice President (11 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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