Greetings, Fillies and Gentlecolts.
My name is Asuka Langley Soryu, a/k/a Nicholas Ryan on the Forums and AsukaLangley on on IRC. I have been asked by LordRahl2 to impart my knowledge of the battle module for your benefit. I am Military Commander of all Aleutian Pact forces, so you would do well to pay attention.
You are young and the damage you do, on your own, may seem trivial. If used improperly, it will be. Following the Rules of Engagement will create the greatest possible value for your fights, at any level, and experienced players follow them.
- Rules of Engagement
HOLD YOUR DAMAGE
The absolute worst thing you can do is get your orders, run out to the battle immediately after day change and blindly throw your damage at whatever’s happening. The servers reset at 1800 Eastern Time and 1400 Pacific Time (this is briefly not the case during Daylight Savings changes, due to differences between European and American differences), the longer you wait to fight the less fights there will be available from other players. This puts damage dealt in the last few hours before the reset at a premium. Unless your CO orders you to drop your damage, you should be aiming for as close to server reset as possible.
WAIT FOR THE END OF A ROUND
This may appear not to make a difference, especially at earlier levels but that is simply not true. Dropping your damage early allows the opposing force to compensate and figure how much damage they will need to direct to the fight. Unless otherwise ordered, your fights are best done within the last half hour of a battle and, ideally, should be done in the last 5 minutes if you can make it happen.
FIGHT IN GROUPS
This is why use of IRC gets stressed so much, it allows several players who would not be able to swing a battle on their own to leverage their damage as if they were one much stronger person. If you can go on IRC and fight with your comrades, you will be a much greater asset than a lone gun. During important battles, the Department of Defense is likely to run a program called Hell on Wheels, which distributes supplies to American citizens.
DON’T WASTE YOUR DAMAGE
A round that is won by 90% to 10% isn’t worth any more than a round that is won by 51% to 49%. If a battle has 60% damage or greater for your side, don’t fight there. Wait until it drops below that or find another battle. However, most rounds are decided in the last 2 minutes so it’s usually better to keep an eye on it and wait for the round to conclude. Even if you will not be able to wait for the end of the next round, you will have more of an impact fighting at the beginning of the next round than fighting a round that is already won. That is pure waste.
- A Day in the Life - How to be Effective on a Daily Basis
When you first log in, take care of your daily tasks. Work, train and buy the supplies you plan on using that day. Then you will check your orders, as laid out by your Commanding Officer. If you do not have orders, or are not in a Military Unit check the Department of Defense Newspaper.(copy/paste this url into your browser- http://primera.e-sim.org/newspaper.html?id=3378)
If you are not in a military unit, get in one. Most MU leaders are friendly and you should message the leader of a unit you're interested in to let them know you would like to apply and want to know what you need to do. I run several military units and you can message me anytime. I'll find a place for you.
Now that you know your target, take a look at it. If there are only a few rounds left, you will probably be given a target to focus on when that battle concludes. Remember, damage later in the ‘day’ is worth a lot more than damage early in the ‘day’, so if you're unsure it’s always better to hold your damage than to be impatient.
If your target is a Resistance War, you will probably need to move to the DEFENDER’S COUNTRY. You *must* be in the defender’s country or you will NOT BE ABLE TO FIGHT in a Resistance War. It is also worth noting that it is always worth it to move in order to fight. Even if you only get Q1 tickets, the 8 hits you lose out on are more than made up for by the 20% bonus you get for being in the correct region.
It is important to differentiate between Resistance Wars and Attacks. In an attack, there are different 'Bonus' regions for attackers and defenders. In resistance Wars, attackers and defenders both get combat bonuses in the same region (the one in which the Resistance War is happening). Attacks are slightly more complicated. And more easily illustrated than described.
In this picture, Slovenia is attacking the Vento region of Italy. Defending fighters get a damage bonus for being in the Vento region, and attacking fighters get a damage bonus for being in either of the Slovenian regions I circled. Checking the map is very useful to deciding where to move to when you fight.
Moving to Bonus Regions gets you a 20% Damage Bonus. You should move to fight, every time. You will gain ranks faster and your damage will be maximized.
I know it's tiny, sorry for that. But, in this case, Sweden has started a Resistance War against Lithuania. Only people in Lithuania will be able to participate in the battle. Jude Conors and Mr Kittybottoms had to move to Lithuania. They are also probably in the Bohus region, since being within the region the RW is taking place gives you a 20% Damage Bonus.
At this point, Sweden is looking good and I won’t fight here unless damage starts to show up for Lithuania. There are a few more hours before reset and I will have to go to work in about an hour and a half, so I will probably wait for the beginning of the next battle and give Sweden a good start on it. Since my damage will be dropped early and I’ll have to move home to work, I will leave myself with 50% health when I finish fighting, so I can be at 100% when the day changes and save those extra ‘buffer’ fights for something more critical.
- More like Guidelines - Orders vs Rules of Engagement
ALWAYS FOLLOW ORDERS FIRST. Your CO gets his orders from the President and is your CO because, hopefully, he knows what he’s doing. If your orders tell you to do something that isn’t recommended in the Rules of Engagement, follow your Order. You are being told to do so for a reason, even if you don’t understand what the reason is.
The Rules of Engagement exist to as a guide for when you don’t have orders, aren’t sure what to do or when to fight and how you you should fight unless you are told otherwise.
There’s one other important thing to keep in mind. This is a game and only a game. Real life ALWAYS comes first and if you want to go out and get drunk with your friends instead of waiting another 2 hours for the next round to get to the end, I fully expect you go out and get drunk with your friends.
This guide exists to inform and guide your in-game behavior, not dictate how much real-life you get. The surest way to burn people out is by expecting them to be online at all times and put Sim America in front of their real lives. When people burn out, they stop playing and America loses out on all that damage permanently. We would all much rather you be an ineffective fighter once in awhile and get to cut loose or deal with your real responsibilities, than lose you entirely. No one’s going to scold you or be pissed if you have to go and, if they are, F*** THEM.
Right now I am Military Commander of Aleutian Pact and lead Bishoujo Senshi and NERV and you better believe, if I want to go out and get rowdy, I do it.
If you’re confused on anything I’ve talked about here, it’s okay to ask your CO. You can even ask me, I’m an alright guy and I’m around a lot. As you are around and learn the game, you’ll gain a greater understanding of the ‘what’ and ‘why’ of the rules I’ve laid out, but only if you aren’t afraid to ask questions. And that’s how we gain the greatest asset of all, informed, active players.
This is running a bit long, so I will publish an article soon talking about Equipment, Houses and Estates.
Signed,
His Holiness; Hentai Christ the Loli Drama
Equus Maximo of all Ponydom
Here's some Boobies for Reading all of that. ^_^
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