Esim - 教育部:装备(属性、来源、选择)以及伤害加成(二)
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上接:教育部:装备(属性、来源、选择)以及伤害加成(一) (Political)


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加成 Buff
摘要:军令和地点buff尽量有,用武器比空手好太多,其它花钱buff有副作用

注:buff叠加效果为相乘。例:两个20% buff =120%*120%=1.44,即增加44%

Buff介绍:
一、军令(20%):在军团指定战场输出即可享受。
注:请点击己方国旗为己方输出。


二、地点(20%):选择正确的战场地点
起义战和防守战,在战场当地
进攻战,在战场临近的我方领土


例:中国攻击波兰控制下的西伯利亚,如下图

中国攻击波兰控制下的西部利亚(原属俄罗斯)
防守方:波兰及其盟友境内的玩家皆可参加,但只有在西部利亚可以享受20%地点加成
进攻方:中国及其盟友境内的玩家皆可参加,但只有在中国新疆、东北可以享受20%地点加成

临近领土查询:
1、(国家》》地图)Link ,双击要查询地区。例:西伯利亚的信息页
2、在世界地图 上看:用鼠标指向某个地区,颜色变深的地区就是相邻地


三、防御系统(Q1-Q5):起义或防守方在当地放置
根据防御系统的等级,提供5-25%的伤害加成,可以在地区页面(地图双击该地区)查询


四、医院(Q1-Q5):起义或防守方在当地放置
根据医院的等级,使打枪有概率(5-25%)恢复本次消耗体力。(可以与免体叠加)


五、活动buff增加50-100%伤害:admin时常搞一些增加伤害的活动
比方某天的24小时内,所有伤害增加50%之类的
活动的周期目前还没有发现什么规律,估计是看admin心情吧


六、武器加成20%-100%:空手-50%伤害,用Q1-Q5武器分别加成20-100%
例:一个人用Q1能打120万,用Q5就能打200万,空手就只有50万
注:Q5枪的价格大约是Q1枪的5倍,所以Q1枪的性价比最高(土豪请无视)


七、类固醇20%特殊物品商店 ,0.8G
  24小时内增加20%伤害,第24-第72小时内减少20%伤害,会员可以减少50%Debuff时间。


八、坦克20%特殊物品商店 ,0.8G
  24小时内用Q5武器时额外增加20%伤害,第24-第72小时内不能用武器,会员可以减少50%Debuff时间。


九、碉堡25%特殊物品商店 ,0.8G
  24小时内防守本土时增加25%伤害,第24-第72小时内减少20%伤害,会员可以减少50%Debuff时间。
注:本国籍本土生效,殖民地或他国本土无效。


十、地下党25%特殊物品商店 ,0.8G
  24小时帮助本土起义增加25%伤害,第24-第72小时内减少20%伤害,会员可以减少50%Debuff时间。
注:本国籍本土生效,殖民地或他国本土无效。

十一、增加当前可用食物上限10点特殊物品商店 ,0.8G
  增加当前可用食物上限10点,第二天不恢复食物限额。
注:会员不减少debuff时间。


十二、增加当前可用礼物上限10点特殊物品商店 ,0.8G
  同上


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体力 Health
摘要:经常打枪的最好有房子和别墅,每天也可激励新人增加食物上限


  每天会自动回复50体力,除了吃buff的情况,每天都会把食物礼物上限恢复到10
  有Q5房子的话食物上限能恢复到15
  有Q5别墅的话礼物上限能恢复到15
  在新人列表 里送他们东西,激励一次增加1个食物上限,一天最多激励5次。

注:新人列表里只列出了最近3天注册的玩家,但实际上很多其他人也能激励,可以在玩家列表 里,按经验排序。选择后面几页里的人,在他们的个人页面里,如果有大拇指的图标就能激励



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运气 Luck
摘要:想发挥稳定就1枪1枪打,想超常发挥请烧香


  正如掷硬币的次数越多,正反面的比例越接近1一样,1枪1枪打能够增加取随机的次数,使得最后的总伤害更可能接近期望值
PS:压秒时,请打5枪。



本文章大部分内容均来自与 cryst216 的《如何打出更高伤害》系列文章,已经原作者同意。
新开文章主要因为新属性的加入和一些改动,以及文章精简的考虑。
如果你觉得这篇文章对你有所帮助。请点击Link ,在原作者文章处Sub。


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教育部:装备(属性、来源、选择)以及伤害加成(一) (11 years ago)

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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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