Esim - 教育部:装备(属性、来源、选择)以及伤害加成(一)
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(原作者: cryst216 ,文章地址:Link

e-sim是一个战争游戏,影响伤害的因素有六个方面,分别是力量、军衔、装备、加成、体力和运气


写在前面的话:admin的文章系统真坑爹,发文章可以写10000字符。但是你如果发现你的文章要修改,你就倒霉了。因为系统会不断的提示你 Message is toooooooooooo long。然后你删删删删删,终于删到只剩5000字符了。终于提示你可以修改了。

问题是,少了4000字符,我还改个JJJJJJJBBBB

为了防止再次修改时麻烦,每篇文章只保留5000字符,方便修改。。(顺便多骗点vote)


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力量 Strength
摘要:力量的效果是线性的,其它条件相同时,2000力量的伤害是1000力量的2倍


新人一个月就能达到1800左右的力量。附:力量成长日期表
高级帐号的训练效果会增加50%,但对力量已经是全服最高的人不起作用
(高级帐号(Premium Account):可以刷卡或用Gold购买)


军衔 Military Rank
摘要:历史总伤害到达一定数量即升军衔,军衔越高效果越好


初期军衔升得快,仅需约5,000,000伤害即可升到少校(Major),+100%伤害
最高军衔是200亿伤害的 Deus Ultimum,+158%伤害。(每天300万,6000天)
附:军衔系统Wiki介绍


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装备 Equipment
摘要:免体(Avoid)最好,最大伤害比率(Maxdamage)次之,暴击率(Critical)、伤害比率(Damage)和命中(Miss)都一样,力量(Strength)和伤害值(Hit)是垃圾,经济技能(Economical skill increase )和免体力飞行(Chance free flight )


免体(Avoid):攻击的时候不耗费体力,40%封顶
数值范围:Q1(0-1%),Q2(1-2%),Q3(2-3%),Q4(3-4%),Q5(4-6%),Q6(6-8%)
  avoid的效果是超线性的,公式是1/(1-p) -1
例:10% avoid增加约11%伤害,15% avoid 增加约18%伤害,35% avoid增加约54%伤害,40% avoid增加约67%伤害。
结论:avoid堆的越高,继续堆avoid的效果就越好,10%-15%的这5% avoid增加了7%伤害,而35%-40%的同样5% avoid增加了13%。
PS:费武器,压秒不利。


最大伤害比率(Maxdamage):增加攻击伤害的上限值
数值范围:Q1(0-2),Q2(2-4%),Q3(4-6%),Q4(6-8%),Q5(8-12%),Q6(12-16%)
  单次攻击的伤害是在期望值的80%-120%浮动,增加10% max damage就是在80%-132%浮动,由于装备上的max damage数值要比其它属性高很多,所以乘了0.6之后也会胜出。但max damge的坏处是对运气的依赖,运气好很爽,倒霉的时候和没穿装备似的
结论:每1%的max damage能增加0.6%的伤害


暴击率(critical):这该次攻击的伤害翻倍,40%封顶
数值范围:Q1(0-1%),Q2(1-2%),Q3(2-3%),Q4(3-4%),Q5(4-6%),Q6(6-8%)
  暴击率也是一个看脸的属性,理论上1%的暴击率可以增加1%的伤害值,暴击buff和暴击buff日的存在更是让暴击率可以突破40%封顶的限制。


伤害比率(Damage):同时增加攻击的上限和下限
数值范围:Q1(0-1%),Q2(1-2%),Q3(2-3%),Q4(3-4%),Q5(4-6%),Q6(6-8%)
  单次攻击的伤害是在期望值的80%-120%浮动,增加10% damage就是在88%-132%浮动,每1%的damage能增加1%的伤害(看起来是废话),虽然不想前几个一样出彩,但胜在稳定性。


命中率(Miss):减少未命中的几率,未命中的时候伤害是0,但是武器和体力照样用掉)
数值范围:Q1(0-1.5%),Q2(1.5-3%),Q3(3-4.5%),Q4(4.5-6%),Q5(6-7.5%),Q6(7.6-9%)
  初始有12.5%的未命中率,因此凑足12.5%的miss即可


力量值(Strength)&伤害值(Hit):增加力量/伤害值
数值范围(Strength):Q1(11-16),Q2(16-20),Q3(20-24),Q4(24-28),Q5(29-39),Q6(42-58)
数值范围(Hit):Q1(20-40),Q2(40-50),Q3(50-60),Q4(60-70),Q5(70-90),Q6(99-125)
  由于后期力量2000多,hit 5000多,增加的几十力量和hit也就1%-2%,所以完全是垃圾属性


经济技能(Economical skill increase ):增加经济技能纸面数字,10es封顶
数值范围:Q1(0.1-0.2),Q2(0.2-0.4),Q3(0.4-0.6),Q4(0.6-0.8),Q5(0.8-1.1),Q6(1.1-1.4)
  二周目推出的新属性,具体作用机理如下:(以下时间以换日为准)
穿戴装备后:
24小时,25%的属性加成将直接累加至经济技能。
48小时,50%的属性加成将直接累加至经济技能。
72小时,100%的属性加成将直接累加至经济技能。
装备卸下后回复原值
注:es增长按原有数值计算


免体力飞行(Chance free flight ):有几率飞行不耗费体力。20%封顶
数值范围:Q1(0.5-1%),Q2(1-1.5%),Q3(1.5-2%),Q4(2-3%),Q5(3-4%),Q6(4-5.5%)
  目前来看,又是一个废属性。封顶20至少需要3件双属性的q5,折算成damage至少可以有伤害27%的提升。


装备的来源主要有:
一、战场掉落(掉落数量按照hit数计算,非伤害值)或飞行掉落(仅限鞋子、裤子)。
二、拍卖场(市场(Market)》》拍卖会(Auctions))Link
三、他人捐赠和邀请新玩家系统赠送。
四、拆装备。(Qn=2*Qn-1)
附:装备拆分表




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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

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The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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