Get A Job!
Those of you with keener eyes will have noticed that
CBall already briefly explained how to apply for a job in
Stage 1 of this guide series. To apply for a job, navigate to "My Places", and then "Work". You will be directed to the Job Market.
Fig. 1 outlines the basics of the job market, and what to look out for when applying for a job.
Fig. 1 - The Job Market and its key features.
Its worth checking the job market every couple of days to see if wages have increased for your skill level, in which case its worth switching jobs. Similarly, every time you rank up a whole skill level (e.g. from Skill 1 to Skill 2), change jobs, as the wages increase significantly from skill level to skill level.
Note: You can only change your job once every six hours.
Working & The Work Screen
Once you have a job, you can work to earn your daily salary, and your 5 experience. You can do this through your daily tasks panel, located below the left profile panel, and shown in
Fig. 2 below.
Fig. 2 - The Daily Tasks panel, illustrating the work button.
Once you've clicked on the "Work" task in the daily tasks panel, you will be taken to the Work screen, where you can click on "Work" to earn your salary and XP for the day. The Work screen will then be updated with your Gross Wage (pre-tax) (taxes are explained later in this guide), your Net Wage (post-tax), the amount of tax you paid, and other information, as illustrated in
Fig. 3.
Fig. 3 - The Work screen as displayed post-work. It illustrates wages, taxes, XP gain, Economy Skill gain, and productivity.
You can also see how many continuous days you have worked, which is useful in seeing when you will earn your next Hard Worker medal (explained later).
Economic Skill
Every time you work, you will improve your economic skill a little. The higher your economic skill, the more you are able to earn for your work, through higher paid jobs, as you produce more and more product.
Fig. 4 illustrates the number of days work required to reach each skill rank, and the production bonus acquired for each.
Fig. 4 - Table showing the time taken to reach each economic skill level, and the production bonus gained.
Working For A Military Unit
If you have joined a Military Unit, you will probably be asked to work for one of their companies. Military Units often give very low wages (e.g. 1 GBP), but in return supply you ever day with food/gifts/weapons to fight with. The value of these goods is far greater than the market wage rate, so the 1 GBP wage is justified to allow the Military Unit to remain afloat. An example of this is the Q4 food and Q4 gifts supplied by the British Army, as outlined in
Fig. 5
Fig. 5 - Here we see that by working in a BA company; at time of print, you end up earning the equivalent of 50% more than by working on the markets, and that's when you have an economic skill of 8!
Taxes
Whenever you work, buy or import goods, you will notice you will pay taxes. Taxes come in three forms:
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VAT - "Value Added Tax" is tax paid upon purchasing goods. If you purchase these goods in the UK, the tax will go to the British government. If you purchase them abroad, the tax will go to that foreign government. VAT varies from 0-5% on various goods in the UK.
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Import Tax - This tax is paid when selling goods on a foreign market. It is deducted from revenue generated for the seller. In the UK, Import Tax varies from 10-99% depending on the product.
*
Income Tax - This tax is paid on salary. For example, if you had a gross salary of 1 GBP, and income tax was set at 10%, you would receive a net salary of 0.9 GBP, which would be credited to your owned money. In the UK, Income Tax is at a flat rate of 10%.
Fig. 6 below illustrates the various taxes applied to all raw materials (red), products (green) and buildings (blue) in the UK.
Fig. 6 - Table showing the Raw Materials, Products, and Buildings in e-Sim with the VAT, Import and Income Taxes applied to them (UK rates).
What follows is a brief description of the Product and Monetary Markets. Any more depth would be a little overwhelming at this stage!
The Product Market
The Product Market is where goods are bought and sold in e-Sim. If you are just purchasing for yourself, you will probably only be making use of the UK markets. You can access the Product Market by navigating to "Market" then "Product Market". It allows you to sort available products by type (e.g. Oil, Weapons, Gift, Tickets), as well as Quality (Q1-5). You can then view the range of offers available for that product and quality.
By default, as with the job market, the best price appears at the top, so you don't have to go hunting for it. You are then able to enter how much of the product you wish to buy, and can confirm the purchase by pressing the "Buy" button. If you run out of money, you will be notified that the purchase could not be completed.
However, you can also sell products on the market by clicking "Post New Offer". You can then select the product, quantity and price (Note: For Raw Materials (Wood, Stone etc), it is recommended that you set the price at 0.1 GBP below the market price in order to sell. For Products (Food, Gift etc) it is recommended that you set the price at the market price).
The Monetary Market
The Monetary Market is where different currencies are bought and sold. This can be done to purchase products in another country, or to make money through careful buying and selling of currency. When moving between two currencies (e.g. GBP and Lithuanian LTL), you will often have to use gold inbetween (e.g. Buying Gold with GBP, then LTL with Gold), as there is rarely an offer on the market for moving directly between two currencies.
Starting A Company
Once you have acquired 20 Gold, you are able to set up your own company. Although companies only cost 20 Gold to set up, it is important to note you may need significantly more to pay for raw materials (in a product company), as well as wages.
A Raw Materials company is the easiest way in, as no materials are required to produce goods. However, the RM produced has a lower value than that of products.
Fig. 7 illustrates the Raw Materials required to make their associated products.
Fig. 7 - Table showing the raw materials,their associated products and the amount of RM needed to produce them.
Once you have got your company going, you may decide you wish to upgrade it. Company qualities range from Q1-5, and this affects the quality of goods they produce, and therefore the price you can charge for them on the markets.
Fig. 8 shows the cost of upgrading a company from Q1-5.
Fig. 8 - Table showing the cost of upgrading a company.
Medals & Achievements
There's just one medal you can achieve related to the economic module; the
Hard Worker medal. It is outlined in
Fig. 9 below.
Fig. 9 - The Hard Worker medal.
Again, there are only two achievements related to the economic module in e-Sim. These are outlined in
Fig. 10 below.
Fig. 10 - Economic achievements
That's it for this guide. Check back soon for Stage 9 - Getting Involved!
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