Esim - E-sim的一些分析 (Part4)
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利益相关:某前任外交部长时代的怀念者。
接下来的内容可能包含负能量,接下来所有结论没有精确的调查数据支持。
========
(打哈欠)
之前的一篇文章好像收到了各种各样的投诉的样子—残念desu
于是乎被教导“下次试着写正常一点”来着—于是在这里的一篇只尝试一下对之前的内容进行一些整理~吧?
(虽然我觉得这么长时间大部分人大致忘记前面的内容了)

游戏内经济的持续运转,有赖于玩家日常的资源积累和战争的资源消耗,以及玩家与玩家之间的资源流动。
在之前的文章中对这些的资源做出了以下的分类:
* 与黄金直接挂钩的装备、房子、工厂等不易消耗的资源。
* 战斗用物资,以及物资转换而成的伤害等,在战场中迅速被消耗的资源。
* 肝的时间等,玩家投入到游戏的精力。

可以说,整个游戏内经济系统的一切源头来自玩家的产出,一切消耗归于战争用的消耗。玩家与玩家之间的战争是这个游戏的主轴,而其他的经济因素则最终会集中于这一点,成为战争的后勤预备。
在战争中,第二类的资源被大量直接消耗用于对战方之间的对抗;而第一类资源则是玩家能够源源不断产生第二类资源的保障,是驱动战争的引擎。
同时,任何的游戏过程离开玩家都不能完成,玩家在现实世界投入的精力是一切游戏内容最核心的来源。

第一类资源只有和玩家结合的时候才能发挥作用。同时,由于它不易消耗的特性,随着玩家的数量减少或增加,第一类资源的变动幅度比其他两者往往要小一些。
因此,在不同的时刻,资源在我们眼中的价值会发生一定的改变,而这一改变具有一定的特征性。或者说,引用之前有人提出的结论,新人潮的来临和死人潮的到来如同季候的循环,没有新人潮永不停止的时刻——由此,我们在试图从研究历史上的事件以促进我们明天的决策时,就不得不考虑事物和决策所受历史环境的影响。秋日的收获固然让人艳羡,而春日无论有多少拾穗者也不会影响其未来的收成。冬日耕者的职责在于如何最大限度地保存种子等待来年的时刻,而并非不顾一切地在风雪中播种。

玩家是游戏的核心,任何一个游戏的流程都离不开玩家的参与——与此同时,玩家的精力和能力也永远不可能是无穷无尽的。
在这个模拟游戏中,能够给人的新体验并不是很多。新加入的玩家因为各种理由的原因拥有一定的原初动力,或许来自于新奇感,对朋友的盼望或是目标和民族自豪感。随着游戏的进行,新奇感逐渐被日常所磨损消耗,被人与人之间的关系——责任、承担——所取代。
只有新人能带来游戏的原初动力,任何情况下总是需要不断地依靠输入新人来补充耗损;同时,也只有人与人之间的关系:事业、合作、目标、成就——才能成为留住新人的纽带。在这些问题上,经济学意义上的理性并不总能发挥作用,甚至会发挥相反的作用:对人活力的透支最终只能留下无法发挥作用的黄金,而人际关系的建构比钱的积累要漫长,也要困难得多。

关于玩家因为什么理由留在游戏中,这个问题的答案因人而异。就一般而言,玩家在于游戏中各有其扮演的角色:商人、战士、顾问、政治家、指挥员。每个人的不同角色并不是如同RPG游戏一般在游戏中有写明的标识,而是取决于人与人之间互相的关系。
同样,由于角色本身源自人与人的关系,这些角色也并不是每个人都能自由选择的——如同现实生活中的就业岗位一般,没有办法得到一定量的初始资金,或者没有足够的贸易量以支撑,无论多么有商业才华的玩家也不可能实现通过经商致富的梦想。一项政策或是一个玩家的贡献往往不是体现于数值上的资源——否则基本只能得出外交官等同于双击党这样错误的结论。不幸的是,由于人与人之间的关系往往难以被数值所衡量,理性的计算很多时候不一定能够给我们正确的答案,积累已久的经验往往能解答更多的问题。

经验也有其自己的边界。提前割掉正在生长的庄稼可以立即给牲畜供给足够的养料,然而接踵而来的将会是颗粒无收的一年。在自以为一切理想的计算中,许多人往往很难抵御急剧扩张的诱惑,以无保证的拉人,无节制的招新和对散人玩家的超负荷夺取过载我们留给未来的遗产,让长期以来的积累化为夜空短暂的流星。这也就是对e-sim的历史和过去进行研究的意义——无数国家的兴衰,传述着自然无情的规律,试图能够指引我们的道路。

Previous article:
E-sim的一些分析 (Part3) (10 years ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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