Esim - D1178-若大家肯给我这面子,我就权当个和事佬
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首先,我先说下,为什么这次补助规则要吵起来

昨天早上9点钟压秒输了我相信绝多数玩家都知道,我本人也开了2个包还是压输了,沒办法,人不夠.
然后极为情绪化的我(沒错,我決定背锅)就开始无差別的在大群,议会群,军团群炸人,叫人出来压秒balabala啥的,尤其接下来压秒输的局也实在是太多了点.
接下来就是你们所见到的,墙量大幅度上升,以至于所说的猴化

然后活跃玩家看到这猴化量表示:我们前面打的那么辛苦,你们不出来;好了到有DS能刷时你们就出来了(不针对个別军团,包括我们团里的 AllenHu 也对着那Q4 DS刷刷刷,在此通报裱下 ),然后各种心塞,所以就讨论起补助规则以減少猴化,增加国民战斗素养了
加上每次补助虽然是我发,但是我只是拿着一张表去发的(因为我懒,沒去学咋截数据),数据都是 aoi sora 弄的,而他本人RL要忙起来了沒空再管EC,这样弄标准的人也要沒了,所以在沒有合适的人去制定具体每场战场标准的时候,就想把标准定的好一些,当然实不实行的了是另一件事

这就是这次补助规则为什么吵起来的原因

其实EC自从打算补助以来,为了补助标准吵过的次数不是一次两次,每次都无疾而终,正是因为战场,对手的不确定性
打个比方,我们打印尼时,印尼Org开仓让全国打Q5,这样我们墙量沒10M根本不稳,浪费标准也就只能调高
但是面对日本这种对手,我们大可以利用绝对优势和他们玩花样控,这样打法之下哪怕3M墙都已经足以保证不败之地,浪费标准就理应降低
所以这就是我说的:对手的不确定性
另外还有就是,有些战术推墙以期胜利的做法,也需要让浪费标准拉高,不然推墙的人全部就变成无用功,这就是战场上的不确定性
在这样的情況下,划一对待其实并不一定有利于调动军团成员的输出,而有时其实猴化也并非坏事,至少肯出来打

当然我在此不是鼓励猴化,毕竟这就算是游戏也是有追求的,对多数玩家而言,压秒输出翻盘的乐趣要比单纯刷伤的要大
就好像你打DotA,LoL一样,玩的目的多数是想让己方胜利,而在e-sim这个「己方」变成了几百人的团体罢了,而压秒翻盘也就有如这类竞技游戏里,逆风翻盘一般,绝对比起无限刷兵farm要好玩
但是,如果用一个标准把猴不猴化给划死了,我觉得难度略高,毕竟正如我所说的,每个战场战況不同,很难一刀切死(老实说,前面的数据对于额外推墙/多余猴化的量,方丈都是有处理过的,不过我也不知道处理了多少),而且不利于调动一些本就不想动的玩家
而我个人的见解是这样的,若大家赏在下一个面子,可以拿去参考:
1)对于军团成员,可以让军团里带出「输出合理化」的意识,尽量有效利用输出,毕竟如果只是以刷伤为目的,下次重启数据就全部沒了
2)对于非军团成员,可以通过游戏氛围,国家诱导来解決,但是这个成效有多少有待商确

至于为了这点补助额,而大家大动干戈的话,那就太得不偿失了,中国人讲求「以和为贵」,和气生财天天吵架多伤肝

不过,由于我前面所说,由于 aoi sora 要双击了,所以你们要再不另找人来帮我弄出榜单的话,就沒补助了啦!!!

uahoi1024

2014/11/26, D1178

PS:要是某些LT人开着Org来嘲讽的话,麻烦能帮我反击一下吗
或者如果有出现insult的话,帮我举报一下也是很感激的啦

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