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Representantes do Governo para o Módulo Militar (Political)
Posted 5 years ago by


Em termos de Controlo e coordenação de batalhas (definição de prioridades, coordenação de dano), a equipa que irá tratar deste módulo será a seguinte:


A distribuição aos membros das Unidades Militares estatais será efetuada de 2 formas:

-- Pelo IRC, no canal #PTSpecialforces , onde estará no tópico a informação relativa à batalha (região bónus, por quem se deve lutar), e terá 2 modalidades:

- Para quem pretende lutar logo, recebe a distribuição relativa à sua perícia económica.
- Para quem esperar por T10, para lutar em T2, recebe full supplies. (15+15+150)

-- Sem ser por IRC, o pessoal quando pretender distribuição envia uma mensagem à Portugal Org a pedir distribuição e refere quanto mais tempo vai estar online e se espera por T2.
- Se disser que espera, recebe full.

- Se pretender receber logo, recebe a distribuição relativa à perícia económica.

NOTA: Ao enviar distribuição ingame, envia-se sempre mensagem com link da batalha, região bónus, e lado por quem se deve lutar.

A equipa para a parte militar terá estes horários disponíveis, como tal geralmente todos os períodos serão assegurados. A maior dificuldade, na minha opinião poderão ser as manhãs, no entanto eu também estarei cá de manhã e ajudarei no que for possível.

Vou criar um modelo de artigo onde basta apenas alterar os links das batalhas e região bonus, com as prioridades de luta para esse dia.
De qualquer forma a prioridade será sempre a Ordem de Batalha existente na Unidade Militar.
Esse artigo será atualizado todas as manhãs pela Portugal Org e mostrado em Shout/Grito na página principal do jogo.


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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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