Esim - how to deal more damage (repost)
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It's very important we know how we make as much the biggest possible damage, but also when we should do it.

1)First step: Try to get yourself a good set of EQUIPMENT! First target should be to make "Miss Chance" 0%. Strength and Hit are useless! Aim for Maximum Damage/Increase Damage/Increase Critical/Increase Chance to Avoid Damage.

2)we begin with supply. After we have decided that we will fight in a battle, we need to have all necessary supplies. It's important that we will manage our money, while we can attribute bigger damage. First of all if we do not have enough money for full Supply (meaning 10q5 food, 10q5 gifts and 100 weapons), then we prefer to buy food and q1 weapons.To fight without weapons is the worst movement that we can do. So we calculate to buy food and q1 weapons (q1 because they are more economic). As an example we buy 6q4 food.Each q4 food substitutes 40 life, but with each fight lose 10 life, hence each q4 food substantially us it gives 4 fights. 6*4=24 fights.So it will be supposed we have in storage our beyond the 6q4 food, other 24 q1 weapons(have some extra weapon is a good idea. in Case we have some avoid damage), so that we cover all fights that we can make with weapons.

3) Still our decisive factor for damage is bonus! They can increase our damage. I should initially clarify that there are 2 types of bonus. I will analyze them separately.

a) Region Bonus: This bonus we can gain it based in which region we are.This bonus is always 20%!Again exist 2 different ways in order to we take bonus.It depends to the type of battle in which we want fight. If the war is expansive (no Resistance War), then region bonus for the attacking side is in a neighboring region of country which attacks, while for a defending side is the region which is attacked!

In Resistance Wars, Region Bonus for both sides is found in the region that becomes itself the resistance war.

b) Battle Order Bonus: This bonus is not constant (differs depending on Military Rank each Military Unit). We gain this bonus when we fight in the Battle Orders , set in the military unit we belong. (Military Unit)

Battle Order Bonus per Military Rank in Military Unit:



Battle Orders of team appear to you in your central page, as follows:



c) Surrounded Region Penalty, because a region has been excluded from core region, if attacked, the defending side will have penalty -20%. Example:



If Mexico start a Resistance War in selected region, USA will have surrounding penalty as there is no connected USA region to this region. and Penalty is -20% less Damage.

4)Still something useful is we fight full fights, we should have use as much as possible Better Quality (Q) weapons. Understandable while as long as Better Q the bigger the damage.

5)When we have critical battle we don't fight from the start! We keep our fight for the last 2 minutes of the battle, point in which the biggest damage is made. We should never do much more damage than what is necessary , then we can keep our Damage for next rounds that very probably may need damage. It's important that if there are other players who will fight in the same battle then we can contact then and try to strike together and raise the % of the Damage bar above 50% so as we win the round!

6)Berserk Button

Also important is the use of Berserk Button! By clicking Berserk Button, we can do 5 fights making only 1 click.It demands 50 health and if we want to fight with weapons it will be supposed we have at least 5 weapons, it gives 5 XP. Basically by clicking the Berserk Button it's like clicking the fight button 5 times!The big advantage of Berserk Button is time!We can deal big amounts of damage just in some seconds!Critical battles get won by the usage of this button!

7)Rank.
The following picture will observe that going up each rank we have a additional bonus. It is particularly important we as soon as possible go up Ranks from Rookie in Marshall. (still better field Marshall). Of course this is difficult if each player try it alone , with his daily salary. Also with every rank up we deal more damage so as we gain more rank points and gaining the next rank is easier!.Every each new player should bet on Rank, so that he goes up still more fast daily the damage.




8) weapon Quality





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In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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