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Assalam-o-Alaikum,
Today we'll discuss about fighting on e-sim.
As juicy cherry cake adorned, so the fight is the culmination of e-Sim. Training or work does not give you what we can give you a fight, buddy!

The fight is easy: choose the interesting battle in the upper right corner of the page, click on the "Fight (1 hit)," so that we derive one stroke, It produces some damage and we gain 1 experience point, or "Berserk (5 hits)" - the easy life five and as the number of strokes is multiplied the inflicted damage increases and we also get experience points. Derivation of a strike costs us 10 energy points, using the Berserker will cost 50 energy points.

NOTE: There is no - difference between pressing the "Fight" and once using the "Berserker" when it comes to the number of selected hits and gained experience points.


With damage case is a bit different, because firstly, its value is taken at random from the range visible in the player profile under "Damage" (most common), "Critical hit" (rarely), or ... zero as a result of missing the target.

"Berserker" is multiplied five times drawn in the stroke outcome. If we are lucky, it will be critical strike. If you are out of luck - we include five "boxes" at a time. The likelihood of these and other events can be read a few paragraphs below.

NOTE: The battle lasts until one nation wins eight rounds . Each round lasts two hours.


Ranks depend directly on the size of the set including damage and represent the player's combat experience, increasing his damage dealt by an additional 20 - 126%. The principle is so simple: the more we fight and we will ask the more damage, the more we can fight in the future.


Some of the ranks


The primary good of renewal of the available energy (its maximum state is 100 units, which allows 10 blows or two berserkers) is food. It comes in five varieties of quality: food Q1 can restore 10 energy points, and allow the execution of one additional blow, bread Q5 restores 50 points of energy and possibility to make one additional berserker.

The second product used to restores energy are gifts. As in the case of food, good of the individual Q (1 to 5) restores 10 to 50 points of energy. However, they are noticeably more expensive than food.

Food and gifts allow you to add more strokes. Weapon (weapon) increases damage inflicted during the strike.




If we decide to fight without a weapon (unarmed), we have to reckon with a reduction of our damage to half of the base force of the blow. Use of weapons increases the amount of damage inflicted in relation to baseline values ​​by 20 - 100% (depending on the Q weapons).

While Hitting in the battle we have to reckon the possibility of somethings. We can deal a blow to critical (that means one-time job two times more damage), we miss (or ask a 0 damage, consuming energy and weapons, if used) and avoid the issue of the removal of the blow energy (Does damage and consume a weapon, but we do this "free" in terms of energy).

By default, the probability of any of the events is as follows: 12.5% ​​for the task of critical strike (Critical Hit chance), 12.5% chance to miss (Miss chance) and a 5% chance to hit without prejudice to the power (chance to avoid DMG ). These values ​​can be modified by equipments.



Equipments are divided into five types: Helmet, Vision, Armor, Weapon and Offhand. Each type of equipment is - yes, you guessed it-the above-mentioned five different types of Q. The larger the Q, the more modifiers to the above-mentioned probability.
NOTE: If possible, strike at the Battle of T2 - that is, in the last two minutes of its duration. This minimizes the amount of damage needed to win a round


f the fight is a RW(resistance war), both the attacker and the defender will receive a bonus for the location being in a region where the fight is fought.But any tournament (World War, and the cup of nations) does not provide to increasing the damage dealt by Bonus from the site.

During the fight on the side of defenders you can count on a bonus addition of defensive structures ( Defence Systems , abbreviated DS ) and hospitals.
DS , depending on the quality , damage is added to 5 % ( Q1) to 25% ( Q5 ) . DS greater than Q3 are not used because they are too expensive to produce .

Hospitals , in turn, reduces the energy expenditure required for the derivation of a blow - during the fighting in the region with the hospital Q1 hit energy costs 9.5 , and if you install the tabernacle version Q5 cost of a single hit is 7.5 points. Theoretically, this gives the opportunity to derive more hits from the same pool of energy ,

Another way to increase the damage dealt is fighting under the orders of MU , to which we belong - can thus be obtained from 5% ( in the case of MU Novice ) to 20 % (if the Military Unit is the rank of Elite).

There are special ways to increase the number of possible tasks during one day strikes and obtaining additional bonus to damage dealt . Special items can only be purchased for gold ; each of them cost exactly 0.80 Gold
. The effect can be used to purchase bonus within 24 hours from the time of purchase , the negative side effects can last up to three days.

SUMMARY:

- The higher the military rank, the greater the damage bonus
- Efficient use of the available bonuses significantly increases the damage planted
- It is best to fight Co-operate - Join an MU and hit on T2
- Before the fight to check current orders of MU


Do you have any questions? Visit the official IRC channel of Pakistan Official.PrimeraPakistan - and ask them,
President and ministers are waiting there to help you.

Allah Hafiz





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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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