Esim - [囧统]战事说明&方针策略&输出指导
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就目前的状况,说明一下一些事情。
1.与希腊的战事。
可能很多人还不明白开战的目的和目标,我简单再说明一下。
其实前面报纸其实我已解释过,我是想要为中国寻找一场能够长久持续下去的战争,所以对手上我选择了希腊。
首先要看战争的双方实力对比:中国1400人口。希腊+以色列+伊朗 大约1200人口。双方在外边各有一些外国国籍玩家。总力量力对比大约是10:9的样子。可以说实力相差不大。

在这样的力量对比下,想要长期占据希腊应该是不可能的。正常情况下,我们占有的领地越多,战线越长,战局负担越大,所以扩张到一定程度,进攻就会受挫。相反,如果我们前线失利,退回到伊朗附近,战场负担变少,则又会从被动转为主动。

这样的战局,正是我想要的,既不会有太大的灭国风险,又能长期拉锯下去给国民找点事情做。

不过我们也不能这么随意打打就算。目标是什么呢?应该是至少能占领希腊的高铁1-2次,或者占领更多的领地。

目前,我们已经退守到本土。目前的打算是拿回nwfp高铁等待防御伊朗的进攻,然后我们再进行反攻。

战争中出现的问题
有很多,需要我们反思和总结经验。
本次战役相对打日本虽然好了些,但是参与度仍然不够高,基本处于少量战士放核弹,很多人看戏或双击的状态。据议会分析和讨论,我们认为主要原因有:1.新人需要积累资金更新装备。2 大家都喜欢看到自己在伤害榜上排名前列,所以很多人养成了喜欢攒激励放核弹的习惯。3.大部分新人没有经历过战争,有一场小战斗打完就算的心态,造成伤害浪费

国防部最近会制定新的补助政策,帮助军团更新活跃团员的装备。

攒激励、核弹的问题
个人认为,攒激励是无战事或者rl忙无法每天上线时的无奈做法,有很多弊端:

1.不经济,很多物资浪费在激励上。
2.核弹输出太慢,很难打赢多人压秒。
3.容易造成攒激励攒着攒着就afk。
4.不利于战场混装备。


说明:虽然最终的期望差不多。但是,核弹的方式就像赌博,血本无归的可能性更大。 打个比方,你憋一个月在一场战斗输出20m,很有可能没分到装备甚至抢不到bh。30个核弹党,可能只有5-10个人能赚到q5装备,而其他人都是没有任何回报。
如果你每天坚持输出,一天打个700k-1m,那么你有机会roll 30次,虽然不会出很好的装备,但是一般你能拿到期望的平均值。
我的建议是,大家可以选择更经济、更多样化的输出方式。

输出方式的选择
对有心参与战争的活跃玩家,我介绍几种主要输出方式,大家可以按自己的喜好选择使用(一个国家的战士应该是各自选择不同方式互相配合和弥补):

1.民兵
采取子和q1武器输出的方式,尽量不用礼物。大家应该都知道,包子比礼物便宜,q1枪比q5枪经济。在这样的情况下,大量的人(尤其是经济技能不高的人)按照这样的输出方式才是最经济的。对新人来说,这样还有一个好处,每天打打枪,随机到q1-q4装备的概率也不小。适合经济技能比较低的新人。
2.精英战士
平时休息。有重要战事或者需要时按照每天的额度(15包子+10礼物)配合q1枪输出。这样伤害够高能进前十混装备,还有机会混到bh。适合力量比较高的人。
3.核弹党
如果你实在忙不能经常在线,可以考虑攒核弹。好处坏处我就不多说了,前面说得够多了.

4.插卡党
没啥好说的,求插卡党包养!


[其他]
希望新人们可以积极参与战争,学习压秒,不要在一个战场刚开始没多久就随意打光。100个即使是新人玩家同时在最后2分钟压秒,也是非常可怕的。所以对新人来说,即使是默默无闻的每天输出个300-500k也是很有用的,而长久下去,你也一定会得到回报。

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