Esim - A couple of suggestions
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So here I am again with yet another suggestiosn. Actually I've got more than these in mind but let's not over-whelm people.

It's actually really simple:
Make it possible to change orders after they've been set.


Not only is it often that in overpopulated MUs someone puts the order on a wrong battle or wrong side - either by mistake or out of incompetence. But sometimes there's simply no suitable battles for annoyingly long period, so someone in the MU puts orders to whatever is available. And of course right when he/she adds those orders an important battle starts.

I'm not proposing that anyone with privileges to change orders could change them 100 times a day. What I'm proposing is to have 2 Officer ranks. Rank I officers are "not-100%-trustable" members - members that maybe don't know that well what they're doing. So when a rank I officer makes a mistake with orders a rank II officer (that preferably is in the MU management and knows exactly what he/she's doing and what's good for the MU) changes the orders to something more proper. And if rank II officer should make a mistake for some reason then MU leader would have the last word and could change rank II officer's orders. And if MU leader takes that effort of changing or adding orders then no one can change them before the battle is over. That way no one can be blamed either - whatever the leader of the MU does is perfect. And if 1st or 2nd class officer should make a mistake then only one that can be blamed for that is the MU leader who appointed the officers. But then it's perfect.


My second suggestion is to create logs which would include paid salaries for companies - purpose would be to make Orgs more transparent. I know for a fact that some presidents with their "accomplishes" have robbed countries by working for Org companies and changing their salaries to obscene sums just before they work - after they've worked they obviously change the salary back to what it was before and it's like nothing wrong has happened. Because there's no logs whatsoever. So look into it.



And naturally I want to complain about global a little bit more.
There are achievements for getting 300, 400 and even 500 votes on articles. It was nearly impossible before but after "global" was taken from the front page (meaning: it doesn't pop up automatically there anymore) votes for global articles have fallen even farther and stayed that way - now it's difficult to get 100 votes for an article (only Chinese can do it).
Frankly I don't see the point of seeing this every time i refresh the index page:


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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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