Esim - NEW SMART军团从生产率看开厂
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优子天使压场~~~


本文来自: Purefly

NEW SMART军团从生产率看开厂



游戏里可以用生产力直接算出成本,本文都是一句下面的生产力公式进行开厂的考虑,生产力P = 10 * (4+E) * N * C * R * Q 各个系数参照wiki说明入口 。(ps:N系数可以看作1个工人生产,n=1.5,3个同es生产n=1.45,5个同es工作n=1.4,7个为1.35,嘛毕竟你不能控制高技能系数的工人先工作,所以就算es不同按这个算也差不多。)


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工人生产效益计算



原料厂1p=1产品 ,加工工厂的话请参照wiki里各产品不一样所需的原料与生产力都不一样。
既然一个工人的生产力p能算出来,那么他一天为你工厂工作效益也容易算出。以原来厂为例,假如你心理价位的卖价是0.005一个 那么可以看作1点生产力的效益是0.005,那么该工人产生价值P*0.005的商品,支付工资当然不要超过这价格不然就赔本。成品厂嘛减掉原料价就是了,拿q1枪为例,假如售价0.022,铁购入0.005,那么工人每P效益为0.022/2-0.005,除数2为生产q1枪需要2P。


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产品价格考虑



开厂嘛,自然想自己生产的东西卖得越贵越好,游戏开始的时候,没有人确定是多少,当然可以漫天要价。但1区经历这么久了,工厂工人总体都不少,商品价格都比较稳定。所以我们可以通过了解商品价格来确定到底开什么工厂。这也关系到以后销售的途径。可以通过了解黑市价格跟游戏里商品价格来算,关于上黑市教程请看这里 ,正常市场价一般来说波兰是比较便宜,可以按税后得价算,就是原价*(1-增值税-入口税)。能找到长期合作买卖那当然最好,开厂比起其他赚钱途径优点就是相对稳定。


那么是原料厂跟成品厂比哪个更赚呢?或者问如果我是成品厂,进货价多少才会跟原料厂赚得差不多。继续拿q1枪为例,假如售价是0.022,总共产生一个q1枪连原料所需生产力是2+2,平均每点生产力价格是0.0055。那么购入原料价格为0.0055/1.44(此处按都在高资源产地,原料厂Q5计算), 这时候加工厂产生效益=原料厂产生效益。为什么实际铁购入价不可能那么便宜,那因为q1枪厂生产效益肯定比q5铁厂效益低,开厂成本都不一样。一般同样都是q5厂来说成品厂稍比原料高点,不过原料厂不需要购入原料嘛,只考虑销售就好。当然有钱能弄原料-成品产业链最好。


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工厂位置与工资



已经了解市场后,当然就清楚那种工厂在工资相同情况下收益比较高了。从生产力公式我们不难得知,开厂要开在高资源地区产量才会高,所以嘛这些地方都是兵家必争之地(能增加税收),倘若工厂所在地的国家首都被其他国家占领的话会减产25%。所以最好选址在强大的国家或者不是危险地带的高资源产地。


工资是影响工厂盈亏的重要因素,如果要开厂当地工资比工人生产效益还高,那开工就等于赔本。如果该国家有新人潮的话,劳动力增加,供过于求的话工资自然就会降。如果基本没有新增公民,就是死人潮的国家,有时候就算工资高于当地市场也不一定有工人应聘。黑工的话工资普遍比较高,利润较少,但是工人工作相对稳定。


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办工厂与其他一些赚钱途径的比较



如果正常的请黑工,买卖价也基本市场价的话,工厂一天利润大概4‰-1%,利润比起炒装备,炒外汇,倒卖物资。那简直没法比,不过有个好处就是每天能赚到相对稳定的资金,而且风险比较低,工厂就算你自己不想经营下去还是能卖出去,价格也不会掉很多。当然最快赚钱还是拉皮条跟充钱,哈哈


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一些感言
首先感谢看这篇文章的读者,这是我第一篇也很可能是最后一篇文章(胸无点墨)。当然还有smart团的各位以及我的上线。希望大家都玩得愉快。
在最后要想给 AliceMargatroid 道个歉,之前在群里说话可能让你不快了,我个人不太会说话,希望你就原谅吧。

全文完



2014-2-8 11:00:53
Purefly

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