Esim - 花果子念报 D865(A版)
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= =因为觉得上一次的排版很乱,所以试图做成了这样的,完全的念写报纸了~
原案里有一个政论板块,不过似乎感觉有些言论的倾向性比较大,在有限的篇幅内只安放一些略有些偏颇的看法的话会造成一些有倾向性的引导,所以就移去了~
=w=如果对转载有意见的,我会立刻删除有版权争议的内容。最后祝eC的报业得到更好的发展,就酱~

==军事==



此次战役,我们动用全国几乎所有军团,无论是新军团还是老军团,都付出了最大的努力,有很多人自己出钱打出几百万的伤害,他们是最可爱的人!在此国防部要特别表扬pla(共军)和兔防军,虽然他们只是成立2个月的新军团,但他们在这场战斗中表现出了不亚于老军团的战斗力和组织性,我们应该给他们颁发一朵小红花,点32个赞!

从昨晚到今晚,国防部到各军团管理,再到各个团员,每个人都能各司其职,体现了极高的效率和组织性。我们在面对伊朗和以色列的全部军团、w盟(除希腊)的雇佣军、波兰雇佣军,塞尔维亚雇佣军,匈牙利雇佣军、乌克兰雇佣军,墨西哥雇佣军、俄罗斯的雇佣军、荷兰的雇佣军还有各种杂七杂八的雇佣军总计不下20个国家玩家的攻击毫无畏惧,沉着应对,打出了血性!打出了纪律!

——via 北伊朗战役总结 ,by 国防报 aoi sora



The simple and pale Hail words can't express our heartfelt gratitude towards the countries assist us.
简单而苍白的“万岁”(Hail)一词,并不能表达我们对那些热情帮助我们的国家的诚挚谢意。

Though we are not able to pay the mercenary fee as some country, but I do believe,
尽管我们不能像某些国家那样耗尽国库聘请雇佣兵来协助他们的战争,不过,我相信
there are still something invaluable existing in this more and more "mammonism" game——
在这个显得越来越有些“拜金主义”的游戏中,仍然还有那些不能用金钱换得的无价东西——

Friendship, will never gain through throwing money, right?
友谊,并不是靠砸钱就获得的东西,不是吗?

——via[MOFA,PRC] RW in Northern Iran >, <中文版 ),by 参考消息(Reference News) Maribel Hearn



本周,在经过了几天持续的骚扰性起义之后,s伊朗发动了一场超过之前任何战役规模的战斗,甚至在irc中高调宣称“buying all of countries / MUs / PPL dmgs today”,聘请了几乎整个世界上所有的雇佣兵集团前来参战。对于刚刚玩开始加入到这个游戏的咱来说,应该算是所见到的阵势最大的战役了吧~
然而在这场战斗中,s中国在多数盟友深陷其他战斗泥潭的时候,仍然发挥了极为强大的火力,依靠强大的战斗力和组织能力连续击退了敌方的进攻。
在这次战斗中的巨大胜利,不仅极大削弱了敌人的实力,促进了接下来一段时间的中东和平,并且也向全世界又一次地宣告了s中国的强大力量。
同时,这场战斗的胜利也离不开国际社会上众多盟友们的倾力相助~e-sim永远不是一个国家的游戏,只有促进国际间的友好合作,才能让自己的国家在这个虚拟世界里得到更好的发展,同样,外交也需要强大的国际实力作为支撑,才能让中国成为在这个舞台上举足轻重的一份子~
##外交##


希腊......老样子,依旧为世界最大战场。希腊目前反扑了一波 
爱沙尼亚正式加入WPMW  ——代价是由于需要支持盟友导致国家迅速被灭,国内也略有反对意见 
波波内部有人发文探讨国家未来规划  ,提到了遏制天朝什么的(在没富裕之前先打掉)。嘛,由于波波囧统刚刚给咱们发了MPP(共同防卫协议),加上评论中其他波波对天朝的各种赞,故绝大多数波波认为天朝还是长期好姬友。 
意大利彻底占领比利时 
板鸭和法国签订MPP,应该是着手南下 
爱尔兰和英国日常卖萌中

——via【D862】世界局势分析~☆ ,by 参考消息(Reference News) Maribel Hearn

##政策##



言归正传,让我们来谈谈新人福利的主要细则:
鉴于现在汹涌澎湃的新人潮,无差别发放的工作量和物资需求量简直丧心病狂,我们现阶段采取报纸留言登记的方式。
1000力量 (20q1枪)(有效范围1000-1050)
1500力量 (25q1枪+5q5面包)(有效范围1500-1520)
1800力量 (50q1枪+10q5面包)(有效范围1800-1810)
报刊奖励部分:
报刊奖励分为四部分,主要以新人为发放主体(出生日期在d700以后)
1、top奖(国际版)
2、top奖(国内版)
3、优质内容
4、教育部指定命题作文
注:4个奖项同时获得奖品可叠加
以每晚8点统计为准,内容要求禁黄,其他不限制,第二天不定时发放,老玩家和org发文不列入统计。

——via教育部:新手福利及其报刊奖项(长期有效) ,by 教育部 infinityyd




一、关于遵守国防部军令的说明
1、无论国内国外战场,遵照国防部指令参战的军团输出都可以纳入补助范围;
2、对于国防部军令传达到位仍旧违反国防部军令的军团输出不纳入补助范围;
二、关于伤害计算的说明
1、压秒伤害按照2倍伤害统计,压秒一般指T2开始输出的伤害,重要战场可另行
说明,但最早不得超过T5;
2、临时补助由总统or国防部提出,一般为按平时伤害的两倍计算,压秒则为4倍
计算:

——via国防部关于战场补助的说明 ,by 政府公告 China Org


##动态##


在军团工厂工作可以获得帮贡,工作待遇可选择1或2:
1:3点帮贡+金;
2:1.5点帮贡+10个Q5面包+金;
帮贡达到90,发放Q5房子,战时有额外补助,可选择待遇3:
3:1点帮贡+15个Q5面包+金。
更高帮贡的福利将在之后推出。
每次工作获得金的数额是团员总帮贡的0.2%。即每500帮贡对应每天1g的额外收入。
后期军团仍发的起工资。这是因为不是每个团员都能坚持下来的。当有团员不玩这款游戏时,他创造的价值将留在军团内,并发给坚持下来的玩家。我不会像某些军团那样坑新人,如果军团运营不善,那也是我先破产(我目前资产1000g以上),军团再破产,不会像某些军团那样坑新人,希望大家信任我。

——via帮贡军团成立! ,by 经济分析(economy analysis) zy10


帮贡的本质和团员军垦制没多大区别,都是团员把工作产能价值贡献给军团。只是“帮贡”多了一个借贷给军团的概念。并且利息貌似不少。
但发展前期能给到团员的很少,致力军团发展,当军团发展起来了,便有钱支付团员的“巨额”帮贡。嗯嗯,很美好的蓝图。而且30天到60天还送Q5房子。
军团前期要给少量利息团员,影响军团发展。该军团本身没有雄厚经济实力。后期发展,虽然团的资金上来了,团员的工作等级也都上来了,可惜“贷款”也上来了。
帮贡是什么?其实剥去“帮贡”这个概念,就是一种军垦模式而已••••••和军团“我保证发展起来后,大家有肉吃”差不多。
但我很担心负债累累后的军团发展。

——via帮贡军团 外部经济分析 ,by Esim论 JianKe

在eC发展的过程中,不同的人总会带着不同的想法,通过自己的办法来做一些改变的尝试~
许多军团的军垦实质,相近于几个玩家通过集资的方法进行经营,从而能够加快资产积累的速度,使玩家的劳动力能够充分转换成产品。而这种新的想法,可能就是用类似股份制的方式对于这样的行为进行了一些数值化的尝试。
因为出于个人对这样的管理体制还不甚了解啦,咱也只是试着贴出双方的看法~不过呢,比起一些军团给予新人较多补助来快速扶助新人成长的策略来说,这个团前期的收益可能对于新人来说并没有那么大的吸引力呢?希望团长可以找到均衡的商业模式,在加速新人发展和培养长期玩家之中寻找平衡点。

##产业##



免体是土豪属性大家都清楚,免体带有伪可叠加的属性,而其他只能累加。
伪可叠加:简单来说,就是你打出的免体,这个免体又有机会打出免体,极其好运的话,一个面包可以连续打几个免体,十分bug的属性——我们用极限法,把免体堆到100%(免体上限为40%),我们就可以成为永动机,不断打枪而不用浪费任何一个包子————但根据各位的实战经历,有人提出战场伤害似乎是个伪随机的过程,而admin又不谈,所以只是猜测。
累加:就是说我穿上一件10%的伤害加成,又穿上另一件10%的加成,我得到的是20%的加成,而不是1.1×1.1=1.21,就是说你全身都是伤害加成,也高不到哪里去。

——viaQ6装备属性与单miss出装 ,by Esim论 JianKe


= =如果从我的理解来看,免体是将消耗的平均体力降低为(1-x),变相地将输出提高为1/(1-x)


一个中等规模的纯战斗型军团[50人]工厂[每个工厂最多可开到10个位置]设置建议如下:
一个Q5小麦厂[放入高等级技能者],
两个Q5面包厂[放入较低技能者],
一个Q5铁矿厂,
若干Q1自耕武器厂。
Q1机票/Q5礼物/Q5房子外购。

——via如何最优化的设置军垦工厂 ,by 雨中观景 vwwj



2.借贷者必须详细说明建厂地点,说明军团日收入(还款能力),并承诺军团不是小号团,军团长不得有小号,不得雇佣奴隶工
3.建厂后必须提供详细厂址,不定期提交财务报告。
4.贷款人数按人数计,借款不得超过10g每人,或者总额400g。
5.还款时间及利息分三种:15天,利息2%;20天利息4%;30天利息6%.

——via[财政部]军团贷款条款修正: ,by 政府公告 China Org



——via【星火燎原】019期(2014-01-15) ,by 星火燎原 feancis


##活动##



We will start the Team Cup Tournament next week:
Wednesday 22.01 16: 00 - we will shuffle the teams
Thursday 23.01 16:00 – we will start the tournament
Have a nice day

——viaNational Team Cup ,by Adminland Admin news

于是乎一个月后,团队国家杯又一次出现在大家的面前~~
=w=顺便,届时,各大商业团体也会准时在市场上准备好价格相对合理的补给~
尽管从前几次的比赛来看,中国在分组问题上的幸运数值看上去并不是十分理想,不过还是预祝大家能够在这场机会里刷军衔愉快吧~

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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