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一天能生产多少东西? (Statistics)
Posted 5 years ago by
cryst216    
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大家好,今天来给大家分析一下产能,就是一天能生产多少东西的问题。


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首先说结论吧。在理想情况下,生产的东西和(工作技能+4)成正比。第一天出生的人,能生产:
11个Q5食物,或5.5个Q5礼物,或27把Q1武器,或5.5把Q5武器,或2.8张Q5机票。注意以上都是”或“ !
还需要注意的是工厂显示的数字是比这个大的,例如1技能工人一天能生产出18.75个面包,但同时也消耗93.75个麦子。
这些麦子也同样是生产出来的,所以这18.75个面包不能说全是那一个工人的成果。
不理想的情况包括:没把厂子开在高资源地、原料工厂等级不高、工厂当地和首都失去连接、工厂的工人数量过多。

工作31天后,可以达到6工作技能,那么每天能够产出:
22个Q5食物,或11个Q5礼物,或55把Q1武器,或11.1把Q5武器,或5.5张Q5机票

之后都是每64天增加1工作技能,那么工作319天后,可以达到11工作技能,每天能够产出:
33个Q5食物,或16.6个Q5礼物,或83把Q1武器,或16.6把Q5武器,或8.3张Q5机票
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具体计算方法如下:
首先,wiki 上有生产力公式:
生产力 = 10 * (4+技能) * 工作的工人数量惩罚 * 首都连接惩罚 * 厂址高资源加成 * 原料工厂等级惩罚
工作的工人数量惩罚:一天之内,第一个工作的工人效率是100%的话,第二个大概只有96.7%,第三个93.3%。
10个以上是另外的公式,有兴趣的看wiki吧,不过一般的工厂也不会有太多工人。
首都连接惩罚:厂址不管被哪国占领,只要和占领国的首都没连接,即-25%产能
厂址高资源加成:一般不会有人随便找个地方就开工厂吧……
原料工厂等级惩罚:麦子、钻石、铁等原料厂,Q5的效率是1.8,Q4只有1.6,以此类推。枪等产品工厂无惩罚

这样算下来,理想情况下,原料工厂的产能是27*(技能+4),产品工厂的产能是18.75*(技能+4)


有了产能就可以算生产出来的物品数量了:(设产能为P)
生产麦子、钻石、铁等原料:无消耗,生产出P个原料
生产食物、礼物、枪等产品:消耗P个原料,生产出P/n个产品,其中Q5食物的n值为5,Q5礼物的n值为10,Q1武器为2

例如1生产技能的玩家:
在原料工厂的产能是27*(1+4) = 135,能生产135个麦子
在Q5食物工厂的产能是18.75*(1+4) = 93.75,即用93.75个麦子生产出18.75个Q5食物
容易算出,1.44个1技能玩家,就能恰好消耗135个麦子,生产27个Q5面包了
那么也就是总共2.44个1技能玩家,一天之内生产了27个Q5面包,平均每人生产11个



上次新人潮出生的玩家,现在的生产技能一般是6左右
工作3天才能够挣出22个Q5食物和110把枪
考虑到厂子一般都塞五六个人(除了Q1枪厂),所以实际产出比这个还要少一些。
所以想天天打枪就必须有额外的收入来平衡,例如自营工厂、倒买倒卖、打BH或刷卡赚g、MU里双击党的奉献等方式,否则就只能吃老本或继承遗产什么的了。


最后照例,欢迎订阅和投喂
cryst216


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