Esim - 【secura服教程】装备的选择(by s52146214)
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发布者: Slayers
本文原地址:http://secura.e-sim.org/article.html?id=30229
(作者和原报纸在另一个服务器,订阅可能不是很方便,也可以选择订阅查看本报纸转载的简体版本))

KOKA Infinity


大家好!
这是在下第一次写文章
如有谬误敬请海涵
也可以在下面留下你们的想法及建议

一个全副武装的 duli 也能打爆裸奔的 Sadanaga ,这告诉了我们装备在战斗中有多大的影响力“”

想必各位有过这种经验,在大战的最后几分鐘,每每看到那些大抱的伤害输出动輒就是几十万上下,甚至可能超过一些新人一天能打出来的总共伤害,这种时候点开他们的profile一看,力量也两千多而以,但是输出却能如此鬼神,靠的就是身上的装备

装备系统中包含了五个区块,分别是头盔护目镜武器配备辅助装备,以及护甲
其中包含了数种属性,像是降低失误机率降低体力耗损机率增加暴击机率增加最大伤害值增加伤害输出增加力量增加伤害值

降低失误机率
对於新人来说,看到自己的攻击miss一定是一件令人措(不)折(爽)的事,不仅没有伤害,浪费了体力还浪费了武器,因此降低这 12.5% 的失误机率,对於新人来说是首要课题。

降低体力耗损机率
虽然说我们建议你先降低你的失误率,但并不表示那是增加你的攻击力最好的属性。
假设降低体力耗损机率為A,那你总共能进行的攻击次数即為
(1+A+A^2+A^3+A^4.....) = 1/(1-A)
在攻击中还有可能参杂数次的爆击(端看你產生爆击的机率,因此降低体力耗损机率可说是最有效能增加你总伤害输出的方式。由於官方鉴於太高的降低体力耗损机率将形同无限伤害,所以有封顶的上限值 40%。而这项技能较明显的缺失是在增加了攻击次数的同时,武器使用量也会大幅的攀升,因此在这方面的成本也需要有所考量

增加暴击机率
发生爆击的时候,输出的伤害是原先的2倍,因此总共增加的伤害值為
((1-C)+2*(C)) = (1+C)
虽然说增加伤害值的部分不像降低体力耗损那样的多,但是他的优点在於使用的武器较少,在战场上最后压秒的情况下可以在短时间内打出更高的攻击力

增加最大伤害值增加伤害输出
由於伤害值的输出是并非定值,而是在预期的80%~120%区间内随机浮动,在此增加的最大伤害值反映到伤害输出上的结果即為:
(0.8+1.2(1+M))/2 = 1+0.6M
而增加伤害输出即為:
1+D
这两者的选择就要取决於数值上的高低,并无绝对。

增加力量增加伤害值
两者的意义在於,增加力量会随著 军阶的高低 还有 装备的好坏 有不同程度的效果,但增加伤害值的话就是纯粹的加上去而以,并不会参与前面我们所讨论的伤害值部分。而相比前面的属性而言,这些装备属性又显得更鸡肋了些,因此我们建议,能将这些属性的装备当成合成下一等级装备的素材。

讲了那麼多,若是只告诉你们装备好不好,不教你们怎麼合装备,那不就该死吗(笑)

合成装备的基本要件是三个同一等级的物品,花费价值不等的 Gold ,升级成下一等级的装备,装备的属性则是 看人品
啥!看人品!那还有什麼好教的!
的确,我无法保证你合出来的装备好不好,但我可以确保你合出来的是你想要的
在下一阶合出来的物品,是由那三个素材中随机选一个而合成下一级的装备,因此你可以蒐集到三个同样类别的装备,就能保证你会拿到的装备类型。
另一个小撇步,当你合出一个高等级但是属性不好的装备时,你也不用就直接认栽,我们可以将一个装被拆开来,形成二个等级低一阶的的装备,一个会是和原来类别相同的装,另一个则是随机,用这种方法,你可以将一个高等级的装备拆成数个小装备,直到你收集到你所要的所有素材,就能够一阶一阶的合成上去。

最后,祝你们各位在未来合成装备的路上能够搭配良好的人品,合成出完美的装备吧

以上文章由 s52146214 提供。


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