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如何打出更高的伤害?(上) (Military)
Posted 8 years ago by
cryst216    
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e-sim是一个战争游戏,所以第一篇教程就介绍一下怎样打出更高的伤害
影响伤害的因素有六个方面,分别是力量、军衔、装备、加成、体力和运气



力量 Strength
摘要:力量的效果是线性的,其它条件相同时,2000力量的伤害是1000力量的2倍


新人前几次训练会加100力量,几天之后会加50、25……直到每天增加1
新人一个月就能达到1800左右的力量,而全服现在最高力量也不过才2400,轻松达到75%的水平
另外新手任务的奖励会送几天高级帐号(Premium Account),也可以刷卡或用Gold买
高级帐号的训练效果会增加50%,但对力量已经是全服最高的人不起作用
所以只要有钱,总有一天能能追上大佬们的!


军衔 Military Rank
摘要:历史总伤害到达一定数量即升军衔,军衔越高效果越好


初期军衔升得快,仅需约5,000,000伤害即可升到少校(Major),+100%伤害
低级军衔的信息可以参考Wiki介绍
最高军衔是200亿伤害的 Deus Ultimum,+158%伤害。
这军衔就是看看而已,每天300万伤害也要打6000天呢,基本没可能达到。
目前全服最高军衔的人,也就刚达到25亿伤害的 Deus Dimidiam, +148%伤害。
国内过6亿的 Imperial Generalissimus就没几个了,+140%伤害。


装备 Equipment
摘要:avoid最好,max damage次之,critical、damage和miss都一样,strength和hit是垃圾


avoid是攻击的时候不耗费体力,100% avoid的话就可以无限攻击了,可惜40%封顶
显然avoid的效果是超线性的,公式是1/(1-p) -1
例如10% avoid增加约11%伤害,15% avoid 增加约18%伤害
35% avoid增加约54%伤害,40% avoid增加约67%伤害
容易看出,avoid堆的越高,继续堆avoid的效果就越好
10%-15%的这5% avoid增加了7%伤害,而35%-40%的同样5% avoid增加了13%
avoid的坏处也很明显:武器费的太多了!

max damage是增加单次攻击的伤害上限的
单次攻击的伤害是在期望值的80%-120%浮动,增加10% max damage就是在80%-132%浮动
所以每1%的max damage能增加0.6%的伤害
由于装备上的max damage数值要比其它属性高很多,所以乘了0.6之后也会胜出
max damge的坏处是对运气依赖很大,nb的时候很爽,倒霉的时候和没穿装备似的

critical是这次攻击的伤害翻倍
每1%的critical增加1%的伤害,100% critical的话显然总伤害也翻倍
和avoid类似,critical也是40%封顶
critical高了打起来看着很爽,压秒也很猛

damage是同时增加单次攻击的上限和下限
单次攻击的伤害是在期望值的80%-120%浮动,增加10% damage就是在88%-132%浮动
所以每1%的damage能增加1%的伤害(看起来是废话)
不算坏处的坏处就是打起来没有兴奋点,不像critical

miss是减少未命中的几率(未命中的时候伤害是0,但是武器和体力照样用掉)
初始有12.5%的未命中率,因此凑足12.5%的miss即可
理论上说1% miss同样能增加1%伤害,和critical、damage的效果是一样的
不过一来装备上的miss属性数值比后两者要高,二来未命中很让人不爽
所以一般都会优先把12.5%的miss属性凑足

strength就是增加力量,hit就是增加每次攻击的伤害数字
由于后期力量2000多,hit 5000多,增加的几十力量和hit也就1%-2%
所以完全是垃圾属性

(未完待续)
欢迎投喂
cryst216

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如何打出更高的伤害?(下) (8 years ago)

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