Esim - [TUTORIAL] Worst and Better Equipment calcul [EN/FR]
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Hello everybody,


Today I will write a serious article about equipment.I will calculate what is the most effective equipment for 4 different type of players :

un article un peu sérieux aujourd'hui à propos des équipements. J'ai calculé les équipements les plus intéressants selon 4 types de joueurs.

beginners (around 15 days) / Débutant (environ 15 jours)
first medal (around 30 days) / Ceux qui viennent de gagner leur première médaille ( environ 30 jours)
Intermediate (around 100 days) / Les joueurs moyens, classiques, une centaine de jours de jeu
Top player (Max STR and good rank). / L'élite, les meilleurs joueurs avec la force maximum et le meilleur rang

I will not speak about miss chance. You must be at 0 miss chance or near 0. I will not speak about avoid or critical. It's very different and it's not calculable.

Je ne parlerais pas des chances de rater sa cible. Vous devez être à 0 ou proche de 0 ! Je ne parlerais pas non plus des chance d'avoid et critical. Ce n'est pas vraiment calculable et ça n'a pas d'impact sur vos dégats.

To my calculations, I looked at the auction market. My spreadsheet :

Pour mes calculs, j'ai regardé les enchères pour équipement. Voici donc mon tableur



It may be noted that some Q1 are better than Q2, Q2 than Q3, etc.If you have equipment with lower or higher data, You can send me a message. I will update my spreadsheet.

On remarque donc que certains équipements Q1 sont meilleurs que des Q2, idem pour les autres qualitays! Si vous voyez des équipements avec des données plus basses ou plus hautes que les miennes, merci de m'envoyer un message.

We would speak about BASE HIT and BASE HIT MAXIMUM :



Follow red arrow


First Example : A beginner with 1000 STR and a Command Sergeant Major rank

Premier exemple : un débutant avec 1000 de force et un rank de Command Sergeant Major



No Max Damage for Base Hit because it's always same data. Max damage doesn't increase your base hit.

STR is the worst. HIT is not so bad and Increase Damage is the best (in base and in base max).

Je n'ai pas affiché les dommages de base pour "Max Damage" car ce serait toujours la même donnée vu que cela n'augmente que le max damage de base.

On remarque que c'est la STR la moins intéressante, HIT s'en sort pas trop mal et talonne Increase Hit qui est quand meme le meilleur en base et base max.



Second example : Player who earned first medal (SS or HWM)[, 30 days, with 1500 STR and First Lieutenant rank (1000000)
Joueur qui a gagné sa première médaille (super soldier ou travail) avec 1500 de force et un rang de First Lieutenant



STR is always the worst equipment ! HIT is less efficient now. Increase damage is clearely better. The prob with "Max Damage" is his low base damage.

La STR est toujours le moins bon équipement. HIT se fait distancer par Increase Damage. Le problème avec Max Damage reste son niveau de Base Damage vraiment faible.


Third Example :Player with 2000 STR and Lieutenant Colonel rank (12,500,000)

Joueur avec 2000 de force et un rang de Lieutenant Colonel.



I added Max Damage on BASE HIT but you can see that is useless. Same as previous player : STR worst, Increase Damage best. The gap is narrowing between STR and HIT.
J'ai rajouté la ligne des Max Damage pour qu'on se rende bien compte que c'est stable et bas. Sinon comme avant STR est toujours le moins bon et Increase Damage, le meilleur. Mais la différence entre STR et HIT se réduit.


Last Example : TOP PLAYER, 2336 STR and Imperial generallismus rank

Joueur Elite avec 2336 de force et un rang d'Imperial generallismus



Increase Damage has 312 more Base HIT than Max Damage but Max Damage has 353 more Base Hit MAX. STR and HIT are quite same Base HIT.

Increase damage permet d'avoir 312 damage de base qu'avec un max damage mais avec Max Damage, on a 353 de damage max en plus. Désormais STR et HIT sont au coude à coude.

You can choose between sure damage (increase damage) or luck (Max Damage).

Vous pouvez donc choisir entre des dommages surs (increase damage) ou miser un peu plus sur la chance avec les Max Damage qui vous offrent une chance de faire plus de dommage.

Thank you for reading,

Hail Czech Republic, you can read that too : Czech Republic Tax Free-Market

CoinCoin


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