Esim - [Suggestion] Make next event FAIR!!
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As most of you have recently seen, the making of the past events have not been fair for everyone, the teams have been unfair, because the update itself was not perfected before put into use.

The World War:
In the world war the countries were made into teams based on their total damage the past week, and different countries have very varied damage over time, some countries do huge damage 1 week, then wait long to get money back, and some rich countries work at their maximum capacity almost every day. This was the reason why the next event (World Cup) was based on strength instead of weekly damage. Also, in the world war a huge amount of players switched teams between the drawing of teams and the actual war start, by changing citizenship, making the teams uneven

The World Cup:
To solve the problem with potential damage/normal damage for this event the team decided to make up teams based on countries strength, a fair idea since strength (with unlimited resources) show exactly how much damage a country can do, if well organised. But the teams were drawn in some pattern, split into groups by taking 8 top countries, split them into groups, then taking top 9-16 and split them into the same groups, taking country 17-24 etc.. Which makes the teams very uneven as we have seen in the past days, articles and first battle results.



The solution?!

* The teams need to be split into groups more fairly. First we need to split it into as close to even teams as we can possibly get (this would mean that the top1 country maybe only get matched with small countries, while the top8 country get matched with several top 15 countries..) And if you want to make this even more fair you can in adition to that add productivity into the calculation. Productivity show how much income a country get from job/product taxes, and as we all know, rich countries give a lot of supplies, while poor countries cant afford any supplies.

* The possiblity for players to change citizenship, especially after the teams are made needs to be removed. The teams are made with PTOers in their PTO-countries and if they wanna fight, they should have to stay there. Else a lot of teams lose almost all of their potential.

* Better annonciation, exactly when each battle will start, so people know when to buff/fight hard. Today it was unknown to everyone if the battles were about to start right after the first round was complete, 12 hours after that, 14:00 the next day. This is unfair since people can not know when they wanna be online to fight!


Would it be hard to make the teams even? Or is it just a lack of testing that resulted in these teams?

Anyhow I made up 8 of my own teams, it took me about an hour, but I'm sure a computer could do it faster. These teams can be seen in my next article: HERE !

Be sure to leave a comment and please shout and vote my article!



Previous article:
[Suggestion] Simple request to make events (WW, WC, WT, Whatever;) more fun! (12 years ago)

Next article:
Attempt at balancing teams for WC (12 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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In E-Sim, international wars are nothing out of the ordinary.

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The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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