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Olá.

Este artigo será redigido em português, depois em inglês porque a intenção é chegar ao top internacional.

Versão portuguesa:

Ultimamente tenho procurado explorar algumas folhas minhas de trabalho relativas a investimentos e cálculos. O e-sim pareceu-me uma boa situação para o fazer, uma vez que é possível ter empresas, mercados financeiros e até investimento em acções. Sim, ÓBVIO que é diferente e tem uns mecanismos ligeiramente diferentes, mas a base está lá.

Mas, em todos os lados possíveis e existentes dentro do módulo económico, apercebi-me que as tão aclamadas Military Units estão a dar cabo de tudo. Graças a elas, não há emprego para dar (as formulas de produtividade também estão mal construídas, já que retira produção logo a partir do 2º membro. Devia ser assim, mas após 5 pessoas e até certa Qualidade, que funcionaria como um indicador de espaço), não há oportunidade de concorrer no mercado de trabalho atrás dos jogadores que têm uma economic skill elevada, toda a gente explora o mercado monetário e as acções raramente são usadas.

Problema das MUs:
As MUs, na minha opinião pessoal (estou numa, das maiores de Portugal e estou bem, contente e feliz pelo grupo) estão a arruinar o módulo económico do jogo e isto está a tornar-se simplesmente numa cópia feia do eRepublik - sem ofensa!. Só impera um módulo aqui, que é o Módulo Militar e mesmo para os administradores isto deve ser secante. Não há gold buyers nem possibilidade de haver, portanto eles nem ganham guita com isso, como acontece no eRepublik.
As MUs têm os militares a trabalhar para as empresas da MU, ao salário mínimo possível para obterem supplies. Como é imperativo estar numa MU para conseguir ter rendimento para superar o gasto em supplies para lutar, ninguém quer ficar de fora. Mas... A nossa grande MU não é o nosso país? Não deveria ser?



Se assim fosse, ora pensem lá:
- União dos jogadores. A malta lutaria pelo país, como já luta, mas pelo NOME do país.
- Possibilidade de atrair gente para o módulo económico que nunca respirou sequer. Havia mais interesse em jogar lá, ter empresas, ter empregados, vender ali, meter numa stock company, fazer e acontecer.
- Acabava-se o poder das military units na gestão de um país. Já não é o primeiro caso que vem a público que o estado tem financiado a MU que o CP pertence.

Desvantagens:
- Acabavam todas as MUs.

Mais uma vez, gosto da MU onde estou, mas enquanto alucinado e fascinado pela economia e por odiar a forma como o eRepublik se tornou, depois de terem somente focado no módulo militar do jogo, sou a favor da abolição das MUs. Não servem para nada, excepto para a desunião de uma comunidade inteira, arruinam módulos interessantes que o jogo diz que tem e torna este jogo uma cópia de um jogo ranhoso.



Obrigado por leres \o
____________________________________________________________________________________

English version:[img]http://esa.ipb.pt/imagens/bandeira_inglesa.gif/img]

Lately, I've been trying to explore my management and economic skills using e-sim. I know the economic, monetary and financial models work a bit different from real life, but the base of it it's the same.

In all ways you can imagine of working with the Economic Model from e-sim, I realized there is one thing blocking all of it: The Military Units. They prevent you to compete with your company. You can't offer a decent salary to workers, because you have to get lower prices and it's not compatible. What happens is people work for themselves and try to sell it on Strade. Not cool, Robert Frost. There is a plus here: Productivity formula is wrong. You loose productivity with the number of the workers. That's fine and true, but it should be worked on according to it's Quality (working as some sort of "space measure" and should be REALLY lower.

E-sim has turning out to be an ugly version of eRepublik. There, they ruined economic model in different ways and they earn money with it. E-sim admins don't win money with having Military Models active only. They WILL get more views IF they have a decent game working.

Military Units absorvs most of the workers (>90% for sure) since it's imperative to get supplies to fight. If you work on another company you'll see you'll make around 1~2G and that isn't enough to get full supplies for a fight (it costs around 6G). Should our country be our Military Unit?



Think about it. If MU's ended right now:
- More union to every country. You'd be forced to communicate with everyone and work with everyone to achieve a better country;
- Possibility to get new players attracted to the Economic Model or Politic one (Politic model doesn't work right now because Economic is offline);
- Military Unit power over eGovernments would end instantly. It's not the first time we know the CP and his crew is spending money on their MU.

Disadvantages:
- MU would end. That's it and it's nothing compared to it's benefits.



Thanks for reading.

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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