Esim - Definitive strength implement!
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by Pentito


Dear citizens from all over the world,
as you should have noticed, since today (day 537) the new strength formula has been implemented, so since now it will be:
Base - 100 strength
100-500 - 100 strength (4 d)
500-1000 - 50 strength (14 d)
1000-1500 - 25 strength (34 d)
1500- 1800 - 10 strength (64 d)
1800 - 2100 - 5 strength (124 d)
2100 - 2250 - 2 strength (199 d)
2250 + - 1 strength


I found two fundamental problems in this formula, so I'm gonna purpose to you something that, if will be accepted by Admin , will radically make e-sim a better game for new players, and i hope it will bring back glory to this wonderful game!

1° PROBLEM:
This is not a definitive strength formula, because the problem of newbies will be solved only for few time...
Why? Because this formula implicate that the gaining of the strength in a certain day (for example in first day of life) will always remain the same, forever!

If we want to find a definitive strength formula, the strength gained in a certain day should slowly grow, together with the max possible strength of hypothetical players which were born in day 1. We must also think about the far future, not the immediate 100/200 days since now, but the same problem will come up in a few hundreds of day, when there will be again a too big gap between young and old citizens.


2° PROBLEM:
This is a minor problem, not as important as the first.
Follow me: if yesterday player A had 1499 strength and player B had 1501, after training today player A will have 1499+25=1524 and player B will have 1501+10=1511. Does it seem you right that some older players have been overtaken by youngers? With my solution this problem wouldn't exist anymore .


Now it's time to explain my idea:
I think the best formula would be


Sg= Strength gained by daily training
M= Max possible strength of an hypothetical player registered in day 1 who never lost a train
Wa= Weighted average between actual strength and days of life, as Actual Strength+days of life/constant to be defined

We would have of course rational numbers as strength who should be approximated to the second cipher after the comma (for example 1481,22 or 239,65 or 2024,9 and so on). Here is a graphic of the curve, considering days of life and strength gained, don't worry if you can't calculate it, e-sim server will do it for you!
The top players will gain 1 strength, cause their is equal to the max, so this aspect would be similar to the implement of admin .
New players should start with an initial strength which must be defined, it could be between 25-100 , it's a big range.


Click HERE for bigger imagine


Also see this topic on the forum, it's pretty much important to do it!

If you think that mine is an idea which should be considered by Admin, please vote this article, and Write a comment to support or to criticize me, I only ask you to do these few things, thank you



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