Esim - Houses and estates - another ideas
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POLSKA WERSJA NIŻEJ





ENGLISH

As we know Admin has announced some changes in game (houses and a new building- estate). You can read here about it.

But as it's also known, it's not a good change.
It will increase the gap between rich and poor players, also between rich and poor countries.
Rich players will stay rich, poor players will be even more poor, rich countries will be even more powerfull and poor countries will be even more powerless.
More and more players will start leaving this game, cos with every day stronger players will be increasing the gap between them, and new (and poorer) players were suppose to chase old and strong players.
Also players of weaker countries will start leaving the game, cos with every day strong countries will be even more stronger, and their weaker countries will be losing to them with every day.

Now poor countries can win sometimes against rich and strong countries and the game is more interesting because of that. Increasing needed costs of winning a war/battle will make rich players even stronger and poor players even weaker.
Because we condition success of having more gold.

As we also know these changes were suppose to help wood and stone markets, becasue there is no doubt about it, that high regions with that resources are the least worth and usefull.
But in fact these changes will only help grain, diamonds and iron markets. More limits means more food and gifts to product, to buy and to use. More food and gifts to use means more weapons to create, to buy and to use. Countries with high iron, grain and diamonds will become even more richer and the gap between countries with high wood and stone will increase.

Here are two ideas about new purpose of houses OR estates:


FIRST IDEA

- max. amount of hp would be 600
- restoring hp with food and gifts would be possible only if you have less than 100 hp (so as it's now)
- houses/estates would give you additional 100 hp from the amount you had before day change

If you have 0 hp before DC, you will have 100 hp after DC.
If you have 100 hp before DC, you will have 200 hp after DC.
If you have 200 hp before DC, you will have 300 hp after DC.
And so on.

Notice that restoring hp with food and gifts would be possible only if you have less than 100 hp, so to reach 600 hp you can't lose your hp for few days. Reaching more than 100 hp will be only possible thanks to houses/estates:

Day1 - 200 hp after DC (if you restore your hp before day change up to 100 with food or gifts)
Day2 - 300 hp after DC
Day3 - 400 hp after DC
Day4 - 500 hp after DC
Day5 - 600 hp after DC

During these days you can't use food and gifts because you have more than 100 hp. Unless you would waste your hp (below 100).

Quality of houses/estates:

q1 - max. 200 hp
q2 - max. 300 hp
q3 - max. 400 hp
q4 - max. 500 hp
q5 - max. 600 hp

But all q1-q5 houses/estates would give us the same - additional 100 hp after DC.
And I would like to underline, that current owners of houses lose nothing, cos houses will be still adding hp as it's now, just we add them one more option for those who don't hit everyday - if you won't lose your hp in a day, you will have 100 hp more in next day


SECOND IDEA

Houses would be doing the same what they're doing now, just they must be more usefull so more players will buy them.

q1- gives 50 hp more after DC.
q2- gives 100 hp more after DC.
q3- gives 150 hp more after DC.
q4- gives 200 hp more after DC.
q5- gives 250 hp more after DC.

The diffrence with the first idea is that houses give less hp, but hp also doesn't cumulate.
Even if you have 350 hp before DC and q5 house, after DC it won't cumulate and you still will have 350 hp (50 hp from day change and 250 hp from q5 house).
HP from day change would be adding only to the amount of 110 hp (as its now).

Houses would be giving hp as it's now, just more and WITHOUT FOOD/GIFTS/ANY LIMITS.
So we don't have to spend gold on food and gifts to make an use of that (no increase of social gaps).

The whole point of this is to make them ADD HP, NOT LIMITS.


I know these ideas are not flawless, but plase join discussion, maybe together we can make it flaw free.





POLSKI

Jak wiemy Admin ogłosił ostatnie parę zmian w grze (domki oraz nowy budynek- estate). Możesz o tym przeczytać tutaj .

Ale jak też dobrze wiadomo, to nie są dobre zmiany. Zwiększą one tylko przepaść pomiędzy bogatymi a biednymi graczami, także między bogatymi i biednymi państwami. Bogaci gracze zostaną bogaci, biedni gracze będą jeszcze biedniejsi, bogatsze kraje będą jeszcze potężniejsze, a biedne państewka będą jeszcze bardziej bezsilne.

Coraz więcej graczy zacznie opuszczać tą grę, ponieważ z każdym dniem silniejsi gracze będą jeszcze bardziej powiększać swoją przewagę, a nowi (oraz biedniejsi) gracze powinni ich z każdym dniem doganiać po trochu, a będzie inaczej.
Także gracze ze słabych państw zaczną odchodzić, bo z każdym dniem silne państwa będą jeszcze silniejsze, a ich słabe państwa będą tylko z każdym dniem traciły do nich.

Obecne biedne państwa mogę czasem wygrać z bogatymi i silnymi krajami, a gra jest dzięki temu bardziej interesująca. Zwiększenie wymaganych kosztów wygrania wojny/bitwy sprawi, że bogaci gracze będą jeszcze silniejsi, a biedni jeszcze słabszi.
Ponieważ uzależniamy sukces od posiadania więcej golda.

Wiemy także, że te zmiany miały głównie pomóc rynkom drewna i kamienia, ponieważ nie ma wątpliwości, że są one teraz najmniej warte i użyteczne.
Jednakże w rzeczywistości zmiana to pomoże głównie rynkom zboża, diamentów oraz żelaza. Więcej limitów oznacza więcej fooda i giftów do wytworzenia, kupna i użycia. Więcej foodów i giftów do użycia oznacza więcej broni do wytworzenia, kupna i użycia. Państwa z high grain, diamonds i iron staną się jeszcze bogatsze, a różnica pomiędzy państwami z high wood i stone jeszcze bardziej wzrośnie, a już teraz jest drastyczna.


Tutaj są dwa nowe pomysły o przeznaczeniu domków LUB estate:


PIERWSZY

- max. ilość życia będzie wynosiła 600
- odnowa życia foodem i giftami będzie możliwa dopiero gdy będzie ono wynosiło poniżej 100 (a więc tak jak jest teraz)
- domki/estates będą dodawały dodatkowe 100 życia od ilości posiadanej przed day change

Jeśli będziesz miał 0 hp przed DC, będziesz miał 100 po.
Jeśli będziesz miał 100 hp przed DC, będziesz miał 200 po.
Jeśli będziesz miał 200 hp przed DC, będziesz miał 300 po.
I tak dalej.

Proszę zauważyć, że odnawianie życia foodem i giftami będzie tylko możliwe, jeśli życie będzie poniżej 100, więc by osiągnąć 600 hp nie będzie można zużywać życia przez parę dni. Osiągnięcie więcej niż 100 hp będzie możliwe tylko dzięki domkom/estate.

Dzień1 - 200 hp po DC (jeśli odnowisz swoje życie przed zmianą dnia do 100 giftami lub foodem).
Dzień2 - 300 hp po DC
Dzień3 - 400 hp po DC
Dzień4 - 500 hp po DC
Dzień5 - 600 hp po DC

Podczas tych dni nie możesz używać foodu oraz giftów ponieważ masz więcej niż 100 hp. Chyba że stracisz go trochę (poniżej 100).

Jakość domków/estate:

q1 - max. 200 hp
q2 - max. 300 hp
q3 - max. 400 hp
q4 - max. 500 hp
q5 - max. 600 hp

Jednakże wszystkie q1-q5 dawały by tyle samo - 100 hp po DC, różnica tylko do jakiego limitu ostatecznego.
Pragnę także podkreślić, że ci co już mają domki nic na tym nie stracą, bowiem dalej one będą dodawały życia jak do tej pory, tylko dodajemy im jedną więcej opcję dla tych co nie biją codziennie - jeśli nie stracisz swojego hp jednego dnia, to następnego będziesz miał 100 więcej


DRUGI

Domki będą robiły to samo co robią teraz, tylko trzeba je zrobić bardziej użytecznymi by więcej graczy je kupowało.

q1- dodaje 50 hp więcej po DC.
q2- dodaje 100 hp więcej po DC.
q3- dodaje 150 hp więcej po DC.
q4- dodaje 200 hp więcej po DC.
q5- dodaje 250 hp więcej po DC.

Różnica z pomysłem pierwszym jest taka, że domki dają mniej hp, ale za to się ono nie kumuluje.
Nawet posiadająć 350 hp przed DC i homek q5, po DC życie się nie skumuluje i dalej będziesz miał 350 hp (50 hp z day change i 250hp z domku q5).
Życie z day change było dodawane tylko do granicy 110 hp (czyli tak jak jest teraz).

Domki by dodawały życia tak jak robią to teraz, tylko więcej i BEZ ŻADNYCH FOOD/GIFT LIMITÓW.
Żebyśmy nie musieli wydawać golda na dodatkowe gifty oraz food (brak powiększania się różnic społecznych).

Chodzi o to, żeby domki DODAWAŁY ŻYCIE, NIE LIMITY.

Wiem, że te pomysły mają pewne rysy, dlatego zapraszam do dyskusji, może wspólnie będziemy mogli to dopracować.




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