Esim - Gästkrönika: novisen om inflationen av varor
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Detta är alltså ett inlägg skrivet av novisen som inte har någon egen tidning men vars tankar jag tycker är intressanta nog att lyftas.
English version at the bottom.

E-sim har idag en brist som påverkar spelet i stor omfattning. Det saknas helt enkelt efterfrågan på produkter! Det finns många förslag ute på vad folk tycker att man ska göra åt saken. Vissa har större påverkan än andra, och vissa introducerar helt nya produkter som ska kunna byggas.

Ett av alla dessa förslag är att låta produktivitet och hälsa gå hand i hand. Låt mig förklara:

Om 100 i hälsa skulle motsvara en faktor på 100% produktivitet och ett "arbetspass" i din firma motsvara all din kvarvarande hälsa, så skulle du nästföljande dag bara ha 50 i hälsa och därmed 50% produktivitet. Du skulle då antingen få välja att ha ett hus för att öka på nästa dags hälsa, eller du skulle få valet att använda food eller gifts för att komma upp i 100% produktivitet. Du kan givetvis välja att jobba dag ut och dag in med bara 50% produktivitet. Vad din arbetsgivare säger om det kan vi nog alla lista ut.

Men vi skulle då få en åtgång på trä (och hus), diamanter (och gifts), sädeslag (och mat) som även fortgår under perioder som de flesta skulle beskriva som fredstider.

Man skulle även kunna introducera saker som att om ett företag äger ett sjukhus, så återställer det hälsan åt en anställd per dag om denne skulle komma "halvfull" till jobbet. Om man har en större firma med 10 anställda vill man kanske ha 5-6 sjukhus för att säkerställa produktiviteten hos de anställda.

En ökat efterfrågan på marknaden kommer givetvis generera mer flyttar med olja och tickets som åtgång. Det enda som är kvar är vapen och stålindustrin. Men en lösning på det tror jag säkert någon annan kan komma på. Vapen tillhör ju trots allt inte fredstider, utan har brinnande åtgång under varje dag med krig!

Att hus brinner ned med jämna mellanrum är bara en början till ökad förbrukning även i fredstid. Att introducera ett samband mellan hälsa och produktivitet skulle vara ett steg med små medel och e-sim skulle kunna bli det civilstrategispelet som det utgör sig för att vara.

=== English version ===

E-sim holds a flaw today that affects the game too much, there's a lack of demands of products!
There are plenty of suggesions of what people thinks that needs to be done, some ideas have greater effect than other, and some ideas introduces completley new products.

One suggesion is to let productivity and health go hand in hand. Let me explain:

If 100 heath would be equal to 100% productivity, and a days work would consume all your remaining health, then you would have 50 health the next day and therefor only have 50% productivity. You could choose to either have a house to increase your health for the next day or to use food or gifts to regain 100 percent productivity. You could of course choose to work day in and day out with only 50% productivity. What your employer would say about that is for him to tell you.

We would get an increased demand for wood (and houses), diamonds (and gifts), grain (and food) that would remain constant even in times of peace.

You could also introduce new things, like if a company owns a hospital, it will then regain health (or rather productivity) for ONE employee. If a company have maybe ten workers, then it would be of use to have say 5 to 6 hospital in the company to make sure productivity is held to a maximum.

An increased demand for supplies will generate more traveling (tickets) and oil consumption. The only remaining resource that is not affected by this is the steel industry and weapons, but they have their own demand and supply that is much larger in times of war.

Today houses will be burned to the ground. This is a good start, but we need to see more demand & supply connection in this game to make it the civil strategy game it is called out to be.

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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