Esim - Fighting-tutorial Engl/Srp
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Fighting is an important part of e-sim, and has many uses in advancing your citizen and country as a whole. Some of the main points of fighting are highlighted below.
Citizen advantages:
gaining experience (1 XP per hit)
increasing rank
medals
Country advantages:
gaining land by attacking
defending land against attacks from other countries

Every citizen is encouraged to fight as it helps them grow in damage and experience. This not only strengthens the citizen individually, but also helps the country’s military might overall. With time your citizen can deal more damage and sway the outcome of battles. In turn, your country increases its global influence, and has a better chance in gaining territories with resources to better the economy.
How to Fight

There are two things you must know when fighting. First is the different options of fighting, and second is having health in order to fight. These will be covered in this section.
Fighting Options
You can either fight with or without weapons. The amount of damage dealt with weapons of different qualities as well as fighting "bare-handed" (no weapons) are shown in the "Damage formula" section of this article.
Also, it's important to note that there are two different buttons you click in order to fight.
Fight (1 hit)
Beserk (5 hits)
There are no differences between the two other than a convenience of time.
Health
In order to fight, you must have health. Health can be obtained in any of these ways:
eating food
using gifts
waiting until the next day (day change)
For a more in-depth guide to fighting visit the 'How to fight' page

Damage formula

T = S * R * W * D * L * F * U
T = Total damage
S = Strength
R = Military rank bonus (see the table below)
W = Weapon quality (see the table below)
D = Defence system quality (1.0 if no DS, 1.05~1.25 if there is Q1~Q5 DS)
L = Location bonus (1.2 if you're located in the battlefield as a defender or in resistance wars, or next to the battlefield as an attacker, 1.0 if not)
F = Surrounded debuff (1.0 in most cases, 0.8 if no route to core regions)
U = Military unit order bonus (1.0 if no order, 1.05~1.20 if fight in order depending on MU type)


Srp/

Туча је важан део е-СИМ, и има много користи у напредовању своје грађане и земљу у целини. Неке од главних тачака борбе су у наставку истакли.
Цитизен предности:
стицање искуства (1 КСП по хиту)
повећање ранг
медаље
Цоунтри предности:
стицање земљишта које нападају
брани земљу од напада из других земаља

Сваки грађанин се подстиче да се боре јер им помаже у расту оштећења и искуства. Ово не само да јача грађанина појединачно, али и помаже земље војном силом у укупном пласману. Временом ваш грађанин може да ради више штете и њихати на исход битака. Заузврат, ваша земља повећава свој глобални утицај, и има боље шансе за стицање територија са ресурсима да се боље економије.
Како се борити против

Постоје две ствари које морате знати када се боре. Прво је различите опције за борбе, а други има здравља у циљу да се бори. Ово ће бити покривени у овом одељку.
Борба Опције
Можете да се бори са или без оружја. Износ штете бавила оружја различитог квалитета, као и борбу против "голи руку" (без оружја) приказане су у "Оштећење формула" одељку овог чланка.
Такође, важно је напоменути да постоје два различита дугмета кликнете како да се боре.
Борба (1 погодак)
Бесерк (5 хитс)
Не постоје разлике између две осим удобности времена.
Здравље
У циљу да се бори, морате имати здравље. Здравље се може добити у било којој од ових начина:
једе храну
помоћу поклоне
чека до следећег дана (дан промене)
За детаљнија упутства за борбу против посетите "Како да се бори 'страницу

Штета конфигурација

Т = С * Р * Е * Д * Л * Ц * У
Т = Укупна штета
С = Снага
Р = војни чин бонуса (види табелу испод)
В = Оружје квалитет (види табелу испод)
Д = система одбране квалитет (1.0 ако нема, ДС, 1.05 ~ 1.25 ако постоји К1 ~ К5 ДС)
Л = Локација бонуса (1.2 ако се налази на бојном пољу као на браниоца или отпора у ратовима, или поред бојном пољу као нападача, 1.0, ако не и)
Ф = Окружен дебуфф (1.0 у већини случајева, 0,8 ако нема пут до кључних региона)
У = војне јединице како би бонуса (1.0 ако се не ради, 1.05 ~ 1.20, ако би борба у зависности од типа МУ



Coefficient Weapon Formula
0.5 Unarmed (Strength x 0.5 x Military Rank)
1.2 Q1 (Strength x 1.2 x Military Rank)
1.4 Q2 (Strength x 1.4 x Military Rank)
1.6 Q3 (Strength x 1.6 x Military Rank)
1.8 Q4 (Strength x 1.8 x Military Rank)
2.0 Q5 (Strength x 2.0 x Military Rank)
Coefficient Rank Formula
1.00 Rookie (Strength x Weapon x 1.00)
1.10 Private (Strength x Weapon x 1.10)
1.20 Private First Class (Strength x Weapon x 1.20)
1.30 Corporal (Strength x Weapon x 1.30)
1.40 Sergeant (Strength x Weapon x 1.40)
1.50 Staff Sergeant (Strength x Weapon x 1.50)
1.60 Sergeant First Class (Strength x Weapon x 1.60)
1.65 Master Sergeant (Strength x Weapon x 1.65)
1.70 First Sergeant (Strength x Weapon x 1.70)
1.75 Sergeant Major (Strength x Weapon x 1.75)
1.80 Command Sergeant Major (Strength x Weapon x 1.80)
1.85 Sergeant Major of the Army (Strength x Weapon x 1.85)
1.90 Second Lieutenant (Strength x Weapon x 1.90)
1.93 First Lieutenant (Strength x Weapon x 1.93)
1.96 Captain (Strength x Weapon x 1.96)
2.00 Major (Strength x Weapon x 2.00)
2.03 Lieutenant Colonel (Strength x Weapon x 2.03)
2.06 Colonel (Strength x Weapon x 2.06)
2.10 Brigadier General (Strength x Weapon x 2.10)
2.12 Major General (Strength x Weapon x 2.12)
2.14 Lieutenant General (Strength x Weapon x 2.14)
2.16 General (Strength x Weapon x 2.16)
2.18 General of the Army (Strength x Weapon x 2.18)
2.20 Marshall (Strength x Weapon x 2.20)
2.22 Field Marshall (Strength x Weapon x 2.22)
2.24 Supreme Marshall (Strength x Weapon x 2.24)
2.26 Generalissimus (Strength x Weapon x 2.26)


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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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