Esim - [To Admin] [ENG] Changes in the game
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Hello dear readers!
The following article will contian my own thoughts about the game.
If you are not interested, do not read. It'd be a waste of time


What made me share my own thoughts about e-sim?
Mainly the economical situation of sWorld, and the influence it has on new players.
Most of my ideas will be only scetches, maby someone will be inspired by me, and come up with a great idea, that will be implemented in the game.

Lets begin the show.

1. Costs of production/productivity
As far as i am concerned, there are two basic ways to improve the economical situation.
First is Increase in production costs, which would effect in increased demand for raw resources. It would allow many new players, with their RAW companies to start earning some money. On the other side, prices of items would rise. Suprisingly, it would be positive. New players would not be able to buy q5 food, and were forced to buy lower qualities. It would allow players with lower Q comps to gain money.
Next idea is to Decrease Productivity. It would cause less confusion on market, there would be no such overproduction, maby even the prices would rise. The flow of cash would be increased, which means more money from taxes.

2 Rotation of products on market.
Each of us is annoyed by situation, when someone above us puts 10 times more products on market than us. Even worse, when between him and us, there are 5 more people. The chance of selling our products is negligible. And we are f....
Simple script, added by admin, would certainly hlep. Let the offers on the same price to be at the move. Each time other seller on the top. At this moment, everyone will sell something, and "greenhorns" would stop decreasing prices, below the costs of production.

3. Fight with price reduction.
To implement a small blocade, for example - one minute, while putting offers on market.
To ilustrate: If we post an offer on market, we may delete it any time we want. But to post it again, we need to wait this one minute. It would stop all those players that are not exactly aware of free market laws and are unconsciously using "dumping"

4 The houses system.
This brench of economic is not very dynamic. Many people do not even want to get into this, because veryone will sooner or later have some house. If i had a low q house, then i can do nothing else than sell it. Houses are being held in players pockets, and nothing happens to them. The market gets overstaurated, and some day, it wont be lucrative. Personaly, i think that there should be a time limit on every house. For example 30 days. Every house would work only for this partiuclar duration. Also naturally, the cost of productions should be respectively lower.

5 Hospitals.
At this moment, this domain is not well developed, and has no real meaning. Personally, i would suggest to change the basics of their functioning. What i mean - every hospital would give a daily HP income, to every player in this region. Hospital would be active, untill agressor takes control over the region. Then, the hospital would be razed. Each quality of the hospital would recover more HP.
Right now, every one of us gets 50HP for free. After this change, the Country would have to take care of Free HP recovery, by using hospitals.

6. Self-employment=prohibited.
In my humble opinion, this should not be allowed. Lack of this possibility would teach many players, some basic maths. Each of us, would need at least one employee, to produce something. Now, when having Q1 company, the owner has to work in it, in order to actually earn some money, often, earning less, than in Q5 company, where emplyer can afford a worker.
Prices of RAW materials, and low Q items will rise immediately, but in the longer run, it would be positive for everyone. People would learn, to check, if they are actually earning money, or not. Because, right now, many people work in their own companies in RAW, producing it "out of thin air" and selling for low prices. Usually forgetting, than he earns less, than when working for somebody else.

7. To replace wood as aluminium, and introuce new kind of product.
First of all, removing wood, and making houses to be produced from stone, will make this unimportant resource valid. It will increase the demand for it. Introducing new resource will open more options to economics.
What to do with this "aluminium". Something weird.
Cars. Introducing companies producing cars, and reworking the travel system, would be beneficial. The travel would not be instant. The time would depend on quality of car one person has. Furthermore, changing tickets into eg. "canisters", spend to travel, would revive this brench of industry.
It is hard topic, and impossible to specify in this short article. I want to leave this topic open for discussion.

8 Brand new product.
It would be beneficial for market to intruduce brand new product. Intruduction of new consumable object would significantely improve the market form. Players would have the opportunity to invest in something else than food/weapons/gifts. It would reduce the overproduction in those fields,.
Personally, i do not have idea for this new product, but I am sure some of you would find the correct way of doing it.
I may add that this product could not be an equivalent for a weapon, this would mean:
-consumption/demand would be constant, only the object of consumption would be different, it wouldn't help at all.

9 Maritime regions.
Imho, changing seas into regions, would bring some diveristy, maby a bit unfair, regarding countries with no neighbour sea.
Still, ignoring this fact, who would be hurt, and who not, lets think about this possibility. Each country would have 1-3 water regions, maby also some neutral water, which do not have its owner (eg oceans).
Fight on these terrains, would have to take place with different kind of weapon. Maby even, the country would have to produce ships, which would have a limited ammount of space for their citizens. The less fleet, the less citizens would be able to participate in battle. Coastal regions would also have additional type of building, some ground to water defence system, which would allow every citizen to take part in battle.
It would create a great opportunity for new players, to prove themselves. Everyone would start from scratches, on the sea. If they will never catch up on the earth, why shouldn't we give them chance on the sea?

It would be very similar case with the aircrafts. It would even be simplier, because each region would be an air zone as well, but how to connect it with traditional battles? I have no idea.

I know, i know, it was a lot. I can't be helped, I simply like to write a lot, but i would want to convince you to my ideas.
I am sure you have heard about most of them, maby even you have came up with them yourselves. But noone has really announced it yet.

Remember, if u liked it Vote and Sub.
(vote, even if you haven't liked it, maby admin will take a look and think over it.)

TRANSLATED BY MadFox
The original translation

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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