Esim - Solution for High Wood countries
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Inspired by vyygis article High wood (which I recommend you to read first) and after quick brainstorming while i was training in park, I came to a solution how admin can repair so-called discrimination of high wood countries...

Since even countries with high stone have 2 products to produce, and they are frequently used and destroyed, and high wood countries have only poor houses with no frequency of using and selling at all, the solution to this problem would be implementing the second product made of wood, and my brilliant idea for second product is called

BUNKER



Let me represent our bunker:
The bunker is in domain of lighter equipment that individual player can easily montage during the battle, to have lighter shelter and more precise shots.In that order, bunker increases player's damage during one day.

I tried to give some realistic values for Bunker, tho they could be corrected:

q1 bunker +4% damage over a value of hit or berserk
q2 bunker +8% damage over a value of hit or berserk
q3 bunker +12% damage over a value of hit or berserk
q4 bunker +16% damage over a value of hit or berserk
q5 bunker +20% damage over a value of hit or berserk


Productvity values:

q1 bunker - 50 wood needed (per peace)
q2 bunker - 100 wood needed (per peace)
q3 bunker -150 wood needed (per peace)
q4 bunker -200 wood needed (per peace)
q5 bunker -250 wood needed (per peace)

The durability of bunker would be 1 day -since the day it was activated.


This product would affect battles and damage, but in my opinion it wouldn't be too much, and game would have one interesting option more.

I would like to hear your opinion about the idea i represented nd if you like it, please let's VOTE it to the top to make it be considered by e-sim Gods
Please Shout it in your countries as well!

Special message for Admin (known as e-sim God) : This would differ e-sim from all similar games. Please take it to consideration, and please know: Good ideas make every world spin faster

Is my bunker SOLD?



Serbian:

Inspirisana vyygis clankom High wood (koji vam preporucujem da prvo procitate) i posle brzog brejnstorminga dok sam trenirala u parku, dosla sam do resenja kako bi admin mogao da popravi takozvanu diskriminaciju koja je prisutna nad high wood zemljama.

Posto cak i high stone zemlje imaju dva proizvoda koja se cesto proizvode i trose,a high wood zemlje imaju samo mogucnost proizvodnje sirotih kucica koje se nikakvom brzinom ne trose i retko proizvode,resenje ovog problema bilo bi ubacivanje drugog proizvoda koji bi se pravio od drveta, a moj fenomenalna ideja za drugi proizvod se zove

BUNKER



Da prezentujem nas bunker:
Bunker spada u domen lakse opreme, koju svaki igrac moze da montira u toku borbe, kako bi imao laksi zaklon i preciznije pogotke. U skladu sa tim, bunker povecava stetu koju igrac nanosi u toku celog dana.

Pokusala sam da predlozim neke realisticne vrednosti za bunker, mada se one mogu korigovati:
q1 bunker +4% damage over a value of hit or berserk
q2 bunker +8% damage over a value of hit or berserk
q3 bunker +12% damage over a value of hit or berserk
q4 bunker +16% damage over a value of hit or berserk
q5 bunker +20% damage over a value of hit or berserk


Productvity values:

q1 bunker - 50 wood needed (per peace)
q2 bunker - 100 wood needed (per peace)
q3 bunker -150 wood needed (per peace)
q4 bunker -200 wood needed (per peace)
q5 bunker -250 wood needed (per peace)

Trajnost bunkera bi bila 1 dan -od dana kada je aktiviran.

Ovaj proizvod bi imao veliki efekat na bitke i nanetu stetu, ali ne preveliku i moje e misljenje da bi ova dodatna opcija bila zanimljiva mnogim igracima.

Volela bih da cuje i vase misljenje o ovoj ideji, a ako vam se svidja, molim vas svi VOTE da je izglasamo na vrh tema i da bi je admin (e-sim Bog) uzeo u razmatranje.
Molim vas i SHOUTujte temu ili je preporucite za shout inostranim prijateljima.

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