Would you like to find the best prices for basic battle supplies but don't want to do a bunch of math and clicking on various markets? Look no further than this article!
I've made a table of some of the prices on four of the busiest markets in Primera. Busier markets tend to have lower prices. The table compares the prices of Q1 weapons, Q5 food, and Q5 gifts. Right now among the four markets considered the cheapest Q1 weapons and Q5 gifts are in the USA and the cheapest Q5 food is in Israel.
There are two numbers listed for each commodity for each country's market. The first number is the price of the commodity in that country's currency and the second number is a number that allows you to easily compare and contrast the various prices. I explain in the analysis below the table how the second number is calculated. I've bolded the best prices for each commodity. "Total Postings" is a count of how many commodity postings of all types of items (not just the three considered) that there are on each market at the time of writing this article.
USA
Q1 Weapons
1.23 : 252 Q5 Food
3.86 : 317
Q5 Gifts
6.69 : 274 Total Postings: 55
Israel
Q1 Weapons
1.00 : 328
Q5 Food
2.40 : 315 Q5 Gifts
4.59 : 301
Total Postings: 13
I chose these four markets because the first three are generally the busiest in Primera and Israel because it's my home market and also reasonably busy. The countries are listed in order of how many postings they have. The number listed after each price in currency is the price of 10 production units of the commodity expressed in mAu. mAu is a unit I made up that refers to one thousandth of 1 Gold. The "m" stands for "milli" and "Au" is the chemical symbol for gold. Q1 guns cost 2 production units to make so the cost in mAu is the cost of 5 Q1 weapons. Q5 Food costs 5 production units so their price in mAu is what 2 Q5 food costs. And it takes 10 production units to make a Q5 gift so their price in mAu is the price for 1 Q5 gift. The reason I did it that way was so you could easily see which types of commodities are currently the most profitable. For instance, you can quickly see by comparing the mAu per 10 production unit cost of the three commodities that Q5 food is currently the most profitable in all four countries and Q1 weapons are the least profitable in all except Israel.
Some things to keep in mind when considering these numbers:
The prices in mAu assume that you buy currency at the current rate on the currency market with your Gold and then use that currency to buy the commodities. So you could get better prices if you were to post your Gold for currency but you'd have to wait for it to sell whereas you can get currency instantly by buying it with Gold.
Prices on the Polish market move much more quickly than the other markets because unlike the other three countries, Poland doesn't peg the value of its currency to Gold so the price of currency is decided by the whims of supply and demand. At the time of writing this article, the Polish currency (PLN) costs 0.08 Gold per PLN, which is much higher than I've seen in a long time. So if the price for PLN to move back down to rates I'm more accustomed to, the prices for goods in mAu would be significantly lower.
The USA, Lithuania, and Israel all sell currency at a fixed rate so their monetary markets are very stable; Israel takes the extra step of also selling Gold at a fixed rate which is convenient for sellers since you can get Gold for your currency you earned selling goods right away at a competitive rate instead of having to post your currency.
The USA, Poland, and Lithuania all have very low import and value added taxes but while Israel has a very low value added tax, it has a 10% import tax which doesn't affect you directly if you're buying goods but it does if you're selling them since the seller pays all taxes.
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
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their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
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So come and join them and help your country achieve its full potential.
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