Esim - E-sim is dead and Anqa is to blame?; A plea
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I do not know who has the final say in the meetings/policies and who's been behind the "great" ideas for splitting the community etc, so I'll just blame everything on Anqa . And whoever is behind the decisions should get the point and naturally take the blame if it isn't Anqa .

This game needs to correct itself as well as implement new ideas, and Anqa needs to back off from the decision-making or just instantly do what the players want if he/she wants to see the game live longer.

There will be a rant and some solutions (which I could think of while writing this).

The main problem of this game has always been the lack of new players. The babyboom advertisements never worked because of the reasons I'll mention below. The game was surviving all this time and still is thanks to its small community that has been with it for a while, but now those players are leaving or have left as well and if something isn't done soon then this game will need to shut down for good.

Now, when I joined this game I was bombarded with missions that do more harm than good as they tend to confuse the new player who needs time to think. Rather than have 50+ missions popping up and telling the player where the news articles etc are, the game should only have a separate opening page or few missions that describe the various buttons, the point of the game and the biggest thing of all. The market and Q1/Q7 items/eqp etc.

Admin Org/Military Units should be given free supplies to give to new players and there should be a Q0 or Q1 eqp set for players till they reach a certain level or rank so that they can wear them and see what difference they make. Their miss hit should be 0 till their Q0 eqp is destroyed and all those pieces should end up merging into one or two Q2/Q3 pieces where the player can choose the type of eqp, if not get the stats he/she wants on those eqp. Keep on reminding the player to try and learn the navigation etc and he/she should only be able to do damage in practice battles or battles marked by the org or his/her MU. Tell the player how to make gold and how the economy works.

Tell the new players to join discord for mentorship and tell them the importance of medals, especially BH as they bring easy gold. Up till now, the new player who survives the wretched missions tends to leave when he/she has no source of income, and here another problem begins.

Anqa wants players to spend real money to buy gold. I mean, that is understandable as the game needs money to exist, create jobs and well... make money. But the major problem here is the business model it's been running on.

Instead of being balanced or having creative ways of taking money from players. The game dead on tells you that I'll be boring for you if you don't spend real money. Buy 1k gold for Euro 150 LOL.

Now, Anqa may agree with the missions thing but he/she will never agree with the second part. Why? Because it was working up till now. Loyal players kept on spending real-life money to become better and make the game playable but the game made things worse when it started introducing more servers.

With more servers, Anqa would get more money as the same players (not new ones) would need to spend more money on the new servers to get better than the rest. And so the bottleneck strategy was given birth, it proved to be great for the first few years while losing revenue each year, then it dropped the game to where it is today. Years ago, I'm pretty sure Anqa never would have agreed that his/her retarded strategy would kill the game, but today that's what the office would be thinking.

So! Enough with the rant I guess!

Anqa would want solutions?

The solutions are simple.

1. Revamp the mission structure as stated above or anything better than what I said.

2. Destroy the 1k gold for Euro 150 business model. Your strategy is so retarded that it made me use the word retarded... Just think about it for one second... Would you want 3 people give you 150 euros after a few months or would you want 100 people give you 5/10$ every month or a one time 3-month/yearly payment for premium that would not only include the stupid calculators but also give other useful benefits like a workforce for companies and auto resource placement in the market at the price set by the player somewhere in some "Automenu". Or not a workforce at all but any good ideas your minds can come up with which not only give something extra but useful.

3. (Players won't like this but) Premium Q7/8 eqp that only people who spend real-life money can have. But they shouldn't be extremely expensive but at a price tempting to everyone. Or a separate subscription with which you can have the eqp working and as soon as it ends you are unable to use the eqp or it only acts as a cosmetic item. Now, those eqp should not give insane buffs/benefits to payees as the average player would then stop playing (like before) and the same cycle would continue. Instead, they should just give some extra privilege to the people who want to show-off or want something more or give damage benefits but not extremely great.

4. New ideas like CP assassination/capture, where two warring States can have the leader of the other killed which would put one battle of that country on debuff etc. Or a revolution where the congress/political setup can be disbanded when 20/50G is used by a citizen and the majority votes (During this time, if a country attacks then the attacking country would be on debuff. This way it won't be exploited) etc. Or timed 3-month revolutions that wreak havoc on countries from the inside and basically make the countries lose their control over other countries etc.

5. Give the NEW premium (Point number 2) to new players after they reach the level where their Q0 eqp would be destroyed. One month NEW prem there would be beneficial as the player would know the game and the importance of premium.

6. Merge everything into Primera and have one separate fast server if necessary or two normal servers at max. Give your community some breathing space and hope to get more with more players rather than more with less players who would eventually leave. Launch a beta server with new additions and players could bring their eqp/beta points/medals etc to the main server when the beta is over.

7. New Ideas New Ideas New Ideas... Any ideas and timed ideas/events that keep the game updated.

I don't know why I wrote all this but I did... These ideas may have flaws but please note that they're written on the spot and are welcome to improvements, additions or any new ideas they give birth to. Many articles like this must've been written before but maybe this time Anqa does something.

Best Wishes O7

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


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