Esim - Guia sobre la Liga (V2)
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hola gente hoy les traigo una guía sobre las ligas, sus características y la importancia de los MK



Características principales


1° A diferencia de la Copa ningun pais es eliminado si pierde sus batallas por lo tanto todos los paises participan hasta la ultima ronda

2° Consta de 5 rondas o batallas

3° No regenera limites al final de cada ronda pero dan un MK por cada batalla que el pais gano en la liga

4° Para recibir el MK debes haber dado 50 golpes durante la liga (los miss no cuentan porque obviamente son golpes fallidos)

5° Las batallas normales son congeladas durante la liga



Funcionamiento


El funcionamiento es mas simple que el de la copa pues aquí no existen las eliminaciones:

* Los países luchan contra su oponente de turno para ganar el MK de cada ronda y, como pueden notar en la imagen, una estrella marca al ganador para que sea mas fácil de ver quien se llevo el MK en esa ronda



* Existe un caso particular que es el de "ganador feliz". Este titulo es de doble filo pues , si bien gana el MK de la ronda sin luchar, hubieron casos muy raros (al menos en otros servers) donde el mismo país salia "ganador feliz" varias veces "¿que tiene de malo?" preguntaras, pues imagínate que guardas tu daño para luchar en la siguiente ronda pero resulta que el torneo no te da la oportunidad de dar los golpes necesarios para el MK porque saliste ganador feliz muchas veces así que no recibirás ninguno de esos MK que le regalaron a tu país



¿eso quiere decir que es mejor tirar todo en la primera ronda nomas? ¡no! porque, al no regenerar tus limites, dejas a tus compatriotas con menos daño de cara a una nueva lucha por otro MK ademas de que, si el oponente es un país relativamente débil, existe la posibilidad de repartirse las bh entre los que están en el chat (aunque nunca falten los hunters y mas en un país como el nuestro XD)



El premio: los MK y su importancia


La importancia de los MK (Medic Kits) radica en que regeneran 10 limites de panes y 10 limites de regalos permitiendo, a quien pueda costearse los supps necesarios, dejar un gran daño en un mismo día aprovechando así sus buffs en una batalla importante o un bonus de 120% de daño. Ya que este ítem hay que ganarlo en este tipo de eventos donde puedes ganar los 5 o directamente ninguno es importante saber cuando vale la pena usarlos. Bien usados pueden ayudarte a rankear bastante y brindar un buen daño para tu país



Bueno espero que esta guía les resulte útil a quienes quisieran conocer sobre este tipo de torneo y su premio tan apreciado por muchos jugadores

Previous article:
Guia sobre la Copa (V2) (5 years ago)

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(Guia) Guerras de Resistencia (5 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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Invest, produce and sell - be an entrepreneur in E-Sim.


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