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Avoid vs Crit simulation (Event related)
Posted 1 year ago by
Moderated_658016    
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Curiosity to see what would a simulation of avoid VS critical set show has arisen.


Basic damage of 1000/1500 has been used


Max set:
2x miss
14x 15.7% max


Critical set:
2x miss
3x 7.85% critical
11x 15.7% max

Critical-miss set:
x miss
3x 7.85% critical
12x 15.7% max


Avoid set:
2x miss
3x 7.85% critical
7x 15.7% max
4x 7.85% avoid


Avoid-miss set:
1x miss
3x 7.85% critical
8x 15.7% max
4x 7.85% avoid


Upper sets give the following output:

Max set:

12.5% critical
219.8 max increasement leading to 2899 AVERAGE HIT
5% avoid

Critical set:

36.05% critical
172.7 max increasement leading to 2545 AVERAGE HIT
5% avoid

Critical-miss set:
3.65% miss chance
36.05% critical
188.4 max increasement leading to 2663 AVERAGE HIT
5% avoid

Avoid set:

36.05% critical
109.9 max increasement leading to 2074 AVERAGE HIT
36.4% avoid

Avoid-miss set:
3.65% miss chance
36.05% critical
125.6 max increasement leading to 2192 AVERAGE HIT
36.4% avoid


A simulation of 100000 times hitting with one medkit (20 limits) has been done in order to see the average expected dmg and avoids count. The resultsare as follows:
Avoid-miss set:

90300 average damage per medkit
11.45 average avoids count per medkit

Avoid set:

88700 average damage per medkit
11.45 average avoids count per medkit

Critical-miss set:

73500 average damage per medkit
1.05 average avoids count per medkit

Critical set:

72900 average damage per medkit
1.05 average avoids count per medkit

Max set:

68650 average damage per medkit
1.05 average avoids count per medkit


Conclusion: avoid makes 21.67% more damage than critical
Conclusion 2: avoid will use 31 berserks compared to 21 berserks to the critical
Conclusion 3: avoid burns 155 weapons VS 105 for the critical which is almost 50% more weapons for 21.6% more damage
Conclusion 4: critical-miss set is 0.8% better than critical without miss which kinda makes no sense to risk considering it is used for last 10 seconds of the round
Conclusion 5: avoid-miss set is 1.8% better than avoid without miss which kinda makes sense if you are building walls


Gold
Gold
Gold
Gold
Gold
Gold
Gold
Gold


SAME simulation was done but with the usage of a pain dealer which for both sets increases the critical to 72.1%. Here are the results:



Avoid set:
112200 average damage per medkit

Critical set:
92200 average damage per medkit

Max set:
76300 average damage per medkit


Conclusion: avoid makes 21.69% more damage than critical

Gold cost
Avoid : 155 q5 weapons + 10 food + 10 gift
Critical : 105 q5 weapons + 10 food + 10 gift
With current prices Leads to:
155*0.38 + 10*0.38 + 10*0.15 = 64.2‬ Gold

105*0.38 + 10*0.38 + 10*0.15 = 43.85 Gold

Which is kinda 46.4% more expensive. In servers that are not speed one and don't have NPC massive avoid sets usage burns the Q5 stock fast and it leads to inflation of the prices of the weapons.


P.S. Simulation is done via html file containing 69 rows ehehehe

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Avoid vs Crit simulation (1 year ago)

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