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转自海色镇守府
原帖地址http://kancolle.aemedia.org/forum.php?mod=viewthread&tid=22007
原作者fatfishwen
对于夏活,其实个人是感觉有点不甘心的,毕竟春活基本活动前后资源差不多全甲了也捞到罗马云龙什么的,但是夏活准备了12w油弹,油最后只剩3w,联合舰队1、2队平均等级也上100了,然而也在最后一天咸鱼了,但是毕竟春活比较简单麽,但是除却活动难易的问题,也许游戏机制上是不是也有些向不好的方向发展了呢?虽然一直氪床位,戒指,家具职人但是没有用女神、损管的习惯,然而补强增设。。。。。。
算了,下面请看原文:

我开始接触舰C也有很长的时间了,而最近,我突然发现舰C开始有了一种很不妙的倾向。我们知道,日本的这种网页游戏产品多如牛毛浩如烟海,而每一个生命周期都不长。从一些大佬发现的舰C中被隐藏未启用的元素来看,角川对于舰C一开始可能也是只想捞一把就跑,没想到由于各种因素,这个游戏能火成现在这个样子。从我个人来看,舰C这个游戏要平衡没平衡,要系统没系统,不过就是个包装的好看一点的老虎机而已,之所以能到现在这个地步,是因为它和东方系列很像:这两个游戏得益于良好的角色设计,并且靠着第三方同人作品的宽容,才得以能在在现在游戏产业普遍走下坡的情况下异军突起占领了一片江山。

但是说一千道一万,舰C的根基还是这个网页游戏。如果这个根基被破坏,那么再火的同人市场也会慢慢(甚至很快)降温。同人作家也好,二次元世界的住民也好,很快会找到下一个追捧的作品,这一点也不奇怪。作为一个原本没有打算长久经营的网页游戏,舰C在设计上有很多先天不良的地方,这也可以理解。那么,对于角川来说,是借着目前的良好局势慢慢修正舰C游戏的系统以放长线钓大鱼呢?还是杀鸡取卵竭泽而渔做砂锅捣蒜的买卖呢?很遗憾,现在各种迹象都表明,运营方开始急不可待的采取后一条路线了。

最初一个危险的信号,就是那个快被大家骂残了的动画版。对于日本这样一个二次元世界的发源地,游戏改编动画是个司空见惯的营销手段,但对于舰C这样的大作最后居然改编成质量如此之差的动画版,也实属罕见。当然,凭借花田那厮的恶劣历史(还记得那个改编成机战的偶像大师么),这个结果说意外也不算太意外。但是,在动画版糖不糖屎不屎受到几乎是一边倒的恶评的情况下,剧场版的消息横空出世(好吧,动画版最后一话那个第二期制作的宣言,对于长期玩EA出品游戏的我而言已经产生免疫了),还是让很多人都倒吸一口凉气。虽然说一部动画不受欢迎,第二期、或者剧场版来一雪前耻这种事情也不是没有过,但两者间隔如此之短,给人的感觉除了“不安”就是“不安”。而制作方态度如此阿武隈八万钢的,自从那个硫酸脸离开游戏业界之后我还真是头回见。对于大家的差评,从制作方来看,从运营方来看,都不可能不知道。这个时间点突然宣布剧场版制作,而且没有同时放出更换制片人和脚本的消息,他们在想什么?很简单:能捞就捞,反正心里抱着一丝希望去看的宅人不会少,等看完了,就算他们骂又能怎么地?

就在大家还没有回过味来的时候,2015年夏活这个舰C有史以来可以说最恶劣的活动开放了。大量的花瓶奖励和大面积锁船,是在告诉我们“你想不氪金就靠99船位打以后的活动,同时还保留所有的稀有船是不可能的。以后我一张图锁一个联合舰队我看你氪不氪金!”。近乎无赖的难度、7张之多的地图和仅仅20天左右的时间,是在告诉我们“买戒指吧,买螺丝吧,买资源吧,买水桶吧,买买买买买不买别想赢”(虽然买了也没有什么卯月)。而打孔、战斗补给这两个系统就干脆是毫不遮掩的把氪金两个字写到了脸上。可以说,这次所谓的活动,已经不是一个往常活动那样“稍微有些难度不过还是能攻克”或者“设计上有些问题但不是过不去”的东西。在服务器传过来的每一个比特的数据里,我几乎都可以闻到钱的味道,听到“氪金”两个字的回响。

我是氪金党,有两页半的婚舰,260个床位,四个澡堂,四个建造槽,外加一仓库的各种家具。但也正因为如此,我对于运营这种几乎是明目张胆骗钱的做法感到不可理喻。氪金这个营销方式,从游戏设计的角度来说,本来是饮鸩止渴,因为氪金所带来的必然应该是实力的提升,而这种单方面的实力提升对于游戏的公平性和平衡性都有冲击。不过,对于舰C这样貌似是网游实际是单机的游戏来说,采用氪金的方式给玩家提升实力,则并无不妥。甚至可以说,舰C在氪金这方面设计的还是很良心的——它不像其它很多游戏,尤其是网页游戏那样,你不氪金几乎就没法玩下去了。但这是从前的事情了。从去年的夏活,到今年的夏活,这几次活动,外加中间穿插的各种莫名其妙的地图、系统和事件,让我越来越感觉到舰C是个“即使你氪金也越来越玩不下去”的游戏。敌人的难度无赖一般的提升,而我们这边的实力即使氪金也没有很大增长,难不成角川你真要还原历史不成?

说到这里,我突然又想到了那个本来还有两个星期就要发卖的PSV版,那个被一推再推又被延期到三个月之后的PSV版,那个到目前为止居然连一个像样点的试玩动画都没有的PSV版。如果谁还认为角川他们是为了“慢工出细活”才一再推迟发售日期,我觉得那是你想太多。角川不是也不可能成为暴雪,舰C不是也不可能成为星际。从根本上说,一个老虎机式的网页游戏改编成回合制游戏,本身就是一件让人笑不出来的事情。不知道有多少人知道R-Type这个经典的横版射击游戏,又有多少人知道PSP上那个无限蛋疼的回合制“战略版”最后是什么德行。我几乎可以预见到PSV版出来之后会被痛骂,而通过PS Store的DLC和收费道具则肯定是少不了的。

说回到这次的夏活。既然是大规模作战,难度大一些这个大家都还是可以理解的,但E7甲斩杀的时候搞一个395装甲的宙斯盾巡洋舰是不是有点太说不过去了。我甚至怀疑做这次活动的人自己是不是都打不过去——即使我让你全150级全改修的六婚舰上。虽然说舰C的活动一向都是对玩家极不友好,但不友好到这个程度的可以说史上罕见。

活动刚刚开始时间不长,现在我只能寄希望于在我攻克E4E5E6之前有人发现能够对E7的Boss产生特殊效果的攻击方式,就像340那样的。否则的话,恐怕只能龟缩回去打乙甚至丙了。至于捞船,本来我是打算收了新船和仅差的一艘朝云,但现在感觉这次是没啥希望了。我宁可在秋活冬活这样的非大型活动里面多跑几趟,也不愿意在这样的活动里燃烧太多的人参。

曾经的舰C,各种骗钱手段还是藏着掖着,也多少有点实际作用。而现在,是越来越冠冕堂皇,越来越巧立名目,也越来越没什么卯月了。《茶馆》里说,我爱大清国,我怕它完了。我也爱舰队Collection,但对它的希望还是一次又一次的换来失望。照这样发展下去,舰C就离没落不远了。

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