Esim - Contracts Module!!!
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Hello people today i want to introduce you my new brainstorm idea while i found it important for us to have this kind of contracts in game.I belive that Business , War and Diplomacy contracts should be added.Not only trading contracts.




BUSINESS CONTRACTS

Although business is more or less the trading part i believe a contract about SC and companies should be added too not same as the trading contracts so it will have more fun.Make it special not add a new spot in contracts for shares and companies make it more player-friendly...Give a limit to the contracts like 2 per day or whatever.



War Contracts

I consider those contracts necessary so the Mercenary MUs can have their own way to do specific damage and then it will be counted on the whole of the battle and the org or player will pay it by accepting it...no miss calculating or no payment.Make a contract accept and it counts damage.For example the formula is like that
in x hours you will give x gold /kk in this battle made by x people...(those people must be added to friend list of the contract creator).
The second part of those contracts are what i like the most is the opportunity of national orgs to select national or same citizenship MUs and deliver goods and stock via contract and the MU must pay an x amount of gold.So the orgs can easily and quickly supply the MUs of a specific country.






Diplomacy Contracts

Those contracts are the most important and too useful for our gameplay.Those contracts will be available between nations.This will include NAP ,renting contract and territory proposal.The NAP is our well-known pact between countries.This contract is not valid for whole E-sim and it is not official so for authorities this contract is nothing.To make this original you must add a valid contract that wont allow each side to attack and if they do they must pay before the attack the amount agreed oon the contract ,so countries wont break NAPs without paying.The second contract is for renting regions.Big countries take advantage of small ones and many countries rent a region with high resource.For this reason a contract should be made to make sure the payment will be paid.If not the region rented will be given back to the rightful owner, the country which rents something has 10 days after it expires to pay the weekly/monthly payment.The last one is my unique idea and i believe it is a bit cool.Some countries are stronger than others and have more golds and stuff so why spending time on wars and battles?Make a contract with the orther country which is benefitial to both of them if it is not the Orgs will be fined.To take over a territory you need to have borders with.This contract will be used like this formula:
The x Org will pay instantly x gold to x Org for x Region




That's the end of the article i hope it didn't make you feel boredom.

Thank You For Reading! o7

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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