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Hellooooo and welcome back to yet another Population of eSim! I hope you have had a good fifty days since the last article, which can be found here . To check out more of my newspaper you can click here . (ignore the occasional articles written in Swedish).

So how have you been? Or more importantly how has the game been? Because no one cares about you. Just kidding, I love you.

This article is divided into five different sections
Global
Europe
Asia, Middle East and Oceania (AMEO for short)
North and South America
Fundraisings for BabyBooms


Remember that you can click on each image to view it in a new tab.

So let's get started, shall we?







Here we have the total population change since day 255. The three blank spots (days 505, 855 and 1005) are blank because I was inactive and didn't write down the data.

If we start from the beginning, we can see how the population started decreasing, as well as the start of Secura, where buy gold was introduced. A few weeks later, special items were implemented to the game, the population still falling.

Around day 505 the population stopped falling. Then, between day 605 and 655, buy gold was introduced on Primera, which led to a population drop of 2000 citizens.

Day 705 Primera rapidly started gaining citizens, going up with 6000 in just one hundred days. (60 a day) The population stayed at 16k for a while, were the devs introduced Suna. A bit more than 100 days later the population started dropping again and went back down by 6000 in one hundred days. Fundraisings for BabyBooms were introduced around day 1100, followed by the new era. Day 1119 the devs introduced a fourth (fifth if you count testura) server, called oriental, followed by another fall in population. , but as you can probably see, the population is still decreasing, and I must say that having spread out the players on not two, not three but four different servers might not have been the best idea by the devs.



This is the average population of the countries in eSim. It's not a big difference compared to the daigram I just showed you, but since there has been added more countries, there is a few differences if you compare this diagram to the previous one.

Now to the top 6 countries of eSim.



Poland reclaimed first place from China after China lost 200 citizens. Serbia stays firm in third place but Taiwan has entered fourth place after gaining 149 citizens. (Remember that Taiwan had over 600 citizens day 1055) Lithuania got bumped down to fifth place by Taiwan, and Italy took Hungary's place behind Lithuania after Hungary lost around fifty citizens. (Italy gained one)



This shows the top 10 (!) countries after total amount of citizens they have had since the beginning of eSim. (It says 6 in the diagram, but it is 10 countries). No surprise that Poland is number one, with 35k citizens. But Philippines in second place is somewhat surprising, given that they have not existed in the game since the beginning, and that they haven't been in the top 6 for 300 days. Although they did have around 3k citizens for a while there. After Philippines (with 20k citizens) we have China, at almost 20k citizens. Tightly followed by Indonesia at almost almost 20k citizens. Then we have Lithuania, Turkey and Italy at 13,8k, 13,3k , and 13,3k citizens. After that we have Serbia, in 9th place with 11k citizens, followed by Portugal at 10,6k citizens, and last, but not least Brazil, at tenth place with 10,2k citizens.

Thanks Imzdx for allowing me to use some of his/hers data. If you want to check out your own country, or the rest of the 59 countries of eSim, you can click here to get to Imzdx article. Be sure to give him/her a vote and subscribe to his/hers newspaper if you like interesting statistics about the game.



Here we have the total population of eSim divided into three different blocks, Yellow being North and South america, Blue being Europe and Green being AMEO (Asia, Middle east and Oceania). You can check out how I decided to divide the groups by clicking here.



And here is the average population per country of the different groups. AMEO has the highest average, but they also have alot of citizens given that there are only 18 countries in that group. Europe consists of 32 countries, where most of those have under 200 citizens.

With that said, let's move into the next section of the article!





Here we have the total population change of Europe since day 955. After an initial increase the population of Europe continued to decrease, and has mostly decreased since then. From 9k day 1005 to 4,5k today, day 1305, 300 days later. The population has decreased by 50%.



Here we have the top 6 countries of Europe. Poland with 639 citizens, followed by Serbia with 364, Lithuania with 309, and Italy with 293 citizens were all in the top 6 of eSim. But Hungary, with 292 citizens, and Croatia with 260 citizens, were not far behind. The other 26 countries in Europe together take up 52% of the total amount of citizens in Europe. In other words, 6 countries in Europe combined has almost the same amount of citizens as the other 26 countries.

Now to AMEO.




Here we have the total population change of AMEO. Unlike Europe, AMEO's population didn't start by increasing, and has mostly decreased, with a small bump at day 1155.



Top 6 countries of AMEO. China is in first place with 576 citizens, followed by Taiwan with 358 citizens. In third place we have Turkey with 224, followed by Israel with 199, Indonesia with 265 and Iran with 256 citizens. The other twelve countries in AMEO together take up 6% of the total population in AMEO.





Here is the total population change of North and South America. Unlike AMEO and Europe, North and South America has had a much bumpier ride. Given that the total amount of citizens is much smaller than the other two groups, even small population changes seem big, but anyways; After an initial increase the population started to decrease (just like Europe) but just like in AMEO, population started increasing again, only to continue to decrease. But since day 1255, North and South America is the only group to actually gain citizens in total.



So here we are, top 6 of North and South America. (Should I shorten it to NASA or NSA? Please tell me in the comments )
None of these countries were in the top 6 of eSim. First we have Brazil with 255 citizens, followed by USA with 200, Argentina with 68, Mexico with 54, Canada with 53 and Peru with 33. The remaining two countries together make up 6% of the total population of North and South America.

Now to the last section of this article.





Here we have the total population change of all the 34 countries which have fundraised for BabyBooms. I also added in a second line with the total cash spent on fundraisings for BB, which now is higher than the total population of these countries.

The total population of these countries have decreased since day 955, with a small bump day 1155, (that's the day when China had gained 400 citizens, which they lost again shortly after). In total these countries have lost 7k citizens since day 955.
The total amount of euro (&euro spent on these fundraisings is now 6374€. The amount is increasing slower now than before. Between day 1155 and 1205 it increased by 300€, but between 1255 and today it has only increased by 120€. In other words has 0,91€ been paid for every lost citizen of these countries. Now, keep in mind that not all of the money has been spent on advertisements yet, and that most countries haven't been advertised for yet. So will we start seeing an increase in a few months? Only time can tell.

(Approximately 187€ has been spent per country on fundraisings)

Given that I only have 100 characters remaining, I must say goodbye. (I would love to go more in-depth but that seems to be impossible without writing two articles, which I don't wanna do)

Thanks for reading! If you liked it, feel free to vote and subscribe. I am open to criticism and suggestions, so please leave them in the comments, or in a personal message to me
Thanks again to Izmdx for letting me use some of his/hers data.


See you in fifty days


Previous article:
Population of eSim [Day 255-1255] (11 years ago)

Next article:
Population of eSim [Day 255-1355] (10 years ago)

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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