Esim - E-sim的一些分析 (Part1)
Login:
Password:

Forgot password Register

Article


30
   
Report


打字速度很慢,思考的速度更慢,尤其是经常会放下来去做一些其他的杂事,所以如果真的还有人在这里看这篇的话就稍稍请见谅一下吧
利益相关:某前任外交部长时代的怀念者。
接下来的内容可能包含负能量,接下来所有结论没有精确的调查数据支持。
========

偶然间在文件夹里翻到了许久写的某个统计脚本——于是,抱着“能够留下一些值得记录的东西大概也不错吧”的念头想要做这样的一件奇怪的事情。

如果说要用分析的话,首先就要从这个游戏的基本元素和系统开始了:

游戏内的资源分为几大类,
一类资源衍生自黄金,包括货币,工厂等
而另一类资源则衍生自玩家,主要包括工厂生产的产品,玩家打出伤害的能力。
装备的产出较为复杂,分为黄金购买的帽子,由新人数改变的甲,由工厂产品消耗时、间接转化而来的其他装备类型。随着游戏的推进,更多的低等级装备也通过黄金转化成较高等级的装备。
容易看出的是,这两类资源的产生是并不成比例的,而这就形成了游戏内的物价关系。

一类资源黄金的产出,有以下几种主要的产出途径
第一,在每个战场,将会至少产出价值160g的章,而启动一个战场所需要消耗的g在大部分时候并不会超过二三十。
这意味着,绝大多数的战场从物资流来说是一个消耗物资,产出黄金的过程,这里的黄金产出数量和战场密度正比。
第二,每个新人在到达游戏的一段时间内,约可以有10g到30g的产出,在邀请者和新人之间产生分配,这里的黄金产出数量一般而言和新人数量正比。
第三是工作、训练章,在双击的流程中产生。
第四则是氪金,关于氪金的情况将在之后的内容中详细进行讨论。

二类资源的产出取决于人力,与合适的工作场所双击的人的经济技能相关。

一类资源对二类资源的影响:影响二类资源产出的效率。
二类资源对一类资源的影响:消耗影响战场上对章的抢夺,战事结果影响税收和政府信用。

消耗速度来讲,
一类资源的易耗性较低,与游戏内建的各项服务有直接挂钩的价格。
除了购买特殊物品等消耗,我们很少直接使用一类资源。一类资源大部分的用处在于储备,或转化成军团等级、工厂这样随时间价格变动的幅度比较小的资产。(原则上,事实上由于游戏经济的非周期性因素,不动产的价值会产生改变。)
而二类资源则是相对易耗的,一场大战就可能使这类资源的存量产生较大的下降。

——这么说,这个游戏的实力就是二类资源的生产能力的对抗吗?
当然,这个游戏还有第三种比较难以量化的资源:玩家本身在屏幕外的贡献。
压秒的能力,讨价还价,对装备的挑选和秒拍,报纸的撰写等,虽然并不是游戏内部的数据,但却会直接给游戏带来影响。

很显然,无论是三个资源中的哪一种,其产出的一大主要因素就是玩家的数量。
引理 1:团体力量的一大重要因素在于用户的数量。
然而,资源对于玩家的侧重点在于不同的方向。
二类资源的获得来自经济技能的强度,而三类资源则取决于活跃的用户数,不活跃的用户不产生三类资源。

在这三类资源的转化中,我们可以得到一些看上去并没有那么显见的结论。
例如,在所属的地区征收的税收,实际上是对于所属地区的经济技能的产出,也就是以第一类资源形式进行的,对于第二类资源产生的再分配。
即,地区的争夺对相应国家税收的变化值,实际上等于地区争夺所影响的工人的经济技能产出。
定义 1:交易是利用第一类资源的形式,进行非第一类资源的交换。

第一类资源本身呢?第一类资源的使用,包括工厂的生产,军团军令的发挥作用,特殊物品的消耗,是直接和用户量相结合的。
引理 2:第一类资源的需求结合于用户量。
而第一类资源的改变却不是直接随用户量改变的,确切说,有和用户数相关的部分,有和新人增量相关的部分,也有逐渐增长的部分。
总体而言,第一类资源变化速度慢于用户数变化速度。
在新人数量增加的情况下,用户倾向于结合更少第一类资源,行业具有扩张性。
在新人数量减少的情况下,用户倾向于结合更多第一类资源,行业具有收缩性。

在许久之前某位前外长曾经经过对多个国家人口数据的调查,得出了关于新人潮和死人潮的一个周期性的结论,具体的内容我已经找不到相关的报导了,然而,从这个结论出发,我们将通过一些论述,试着从其他经济和非经济的角度,最终回到关于新人潮和死人潮的其他一些结论,探索关于e-sim活动的一些信息。

(待续)
广告:收旧报纸

Previous article:
花果子念报 D865(A版) (12 years ago)

Next article:
E-sim的一些分析 (Part2) (11 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Sora | Magna | Pangea | e-Sim: Countryballs Country Game
PLAY ON