Esim - GFI Market Report to Congress and Other Concerns
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The following is a transcribed report I made to Congress in regard to the state of the US Markets, post-reset. I have been operating GFI's companies for the past few days and gathering information, this is the result of that analysis and general projections on the future state of the markets.

This is published with the approval of Sir Hypnotoad , the President and Molly Emma , which qualifies as approval enough for me.

As predicted, the competitive economy is a disaster.

With all regular employees currently at ES4, it's impossible to fill positions in more than one company, without simply competing with yourself. Somewhat counter-intuitively, ES4 is the only profitable wage-point, although this can probably be explained by this is where the bulk of jobs are being filled, while the other ES levels tend to be companies outbidding on top of outbidding for the nothing that is available.

Even at ES4, Q5 Weapons are hardly profitable, which is just as well, since I can't open job offers anyway. This is mostly due to the still rising price of iron. Frankly, we might consider lowering our import tax on Iron to zero. It's just that f***ing expensive. Ironically, producing it for ourselves is only slightly profitable and, again, only at ES4. This adds up to Q5 weapons requiring a lot of pieces put in place independently, for very little gain on a market with very little movement.

The good news is we only have one Q5 Food company which is all we need, grain is cheap as f***ing h***, and people do actually need food.

At current, we are employing 9 (F***ING NINE!) people and the last person is still better than $8 profitable. Figuring for Generic 4 Skill workers at current wages, we can employ up to 13 and still be profitable. That's great and everything, but bubbles like that really tell you how completely f***ed up the markets are.

I can't imagine the situation really improving, either. As it takes longer to slog through ES levels, workers will continue to bunch up further, which hurts wages for the bulk of players, which leads to less spending on 'optional' things like weapons.

This is an unmitigated disaster, when considering markets on the whole.


That ends the GFI Report to Congress, however there are other concerns I have that are also related to the Global Economic Diversity of the game.

Recently, I've become aware of conflicts over resources in South and Southeast Asia. I don't think it requires much explaining, so just take a look at this.



Yes, that's right. The randumb redistribution of resource regions clumped 5 High Diamond regions in Asia. To expand on this, there is no High Iron in South or Southeast Asia, Countries must go all the way to Pakistan and Kamchatka to gain access to such a critical resource. China is fortunate in having a secure border to Pakistan, while a scuffle over Kamchatka recently lead to a regional melt down between China, Japan and Taiwan. This is not to imply that a competition for resources such as that is a bad thing, but the bad part is when everyone in the area is competing for the same thing.

To make matters worse, SE Asia has very limited routes to elsewhere in the world, especially considering the roadblock that China represents. Two High Grain regions isn't helping either, which is to my mind low, given the nation density of the region.

The result is a clusterf*** that is to the determent of viable strategic options. When most countries in an area aren't even worth invading, you know you dun f***ed up.

Out of 281 (Did you know Spain has 6 Regions? I didn't) total regions; there are 9 High Iron regions (3% of all regions), 15 High Grain regions (5% of all regions), 15 High Diamond regions (again, 5% of all regions), 2 MEDIUM Wood Regions (way to not solve the problem, guys), 5 High Stone Regions (1.7% of all Regions), and 9 High Oil Regions. I didn't sit down and count all the regions by hand, so my percentages might be a little off if there are other exceptions like Spain, but the proportion is consistent.

If numbers aren't your thing, here's a pie chart.



Immediately, we can see and understand what's going on here. It makes sense and, though I don't recall, I wouldn't be surprised if the distribution were something like this before reset, with the exception of High Wood being now not a thing. Clearly, the developers understood that we could not randomly choose how many of what type of high regions there are. Grain and Diamonds are supremely important, Iron and Oil important, but less so, and Stone and Wood needing little representation.

I would argue that Iron is probably more important than Diamonds, but I can at least understand that this might provide for some level of scarcity and therefore greater value and greater competition.

What I can't understand is realizing that you can't leave numerical distribution to chance, but then turn around and leave Geographic distribution to chance. It makes no sense.

There's other, smaller scale silliness too.

Belgium and the Netherlands both have High Grain. Their regions are almost touching! Then there's another right on the other side of UK with their old friend Ireland. The UK's strategic options can be counted on one hand with four fingers missing.

South America, despite having only five nations, has 40% of the High Stone regions in the whole world.

Japan and Korea also have another case of nearly touching High regions, although this time it's Oil, making it doubly absurd.

How do you not realize the strategic implications of a random redistribution of resources in a STRATEGY GAME?

/mic drop

Love,


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