Esim - [POST RESET] Some suggestions
Login:
Password:

Forgot password Register

Article


62
   
Report


Hi all!!!
I want propose some (new and old) suggestions for post reset .
Some players don't like very much "the reset" but it can be an opportunity to add a new fantastic ( ) elements in the game!

RECOVER ENERGY SYSTEM

What:

- Players can eat each day 5 Food Q1, Q2, Q3, Q4 and 5 Gift Q1 Q1, Q2, Q3, Q4
- Houses allow to eat Q5 Food: Q1 House -> 1 Q5, Q2 House -> 2 Q5, ... , Q5 House -> 5 Q5
- Estates allow to use Q5 Gift: Q1 Estate -> 1 Q5, Q2 Estate -> 2 Q5, ... , Q5 Estate -> 5 Q5
- Motivate allow to eat other 5 Food of all quality (like now)

Why:

- With new Recover Energy System, each player can recover the same energy of today (1750 = 1750 try! )
- Also Q1...Q4 Food and Gift Company became important
- Each player can have a better menage of energy

ORGANIZATION CHART IN PRODUCT COMPANY

What:

- Only Q3, Q4 and Q5 Product Company can have a Organization Chart
- Q3 Product Company can have 1 level of organization
- Q4 Product Company can have 2 levels of organization
- Q5 Product Company can have 3 levels of organization
- 1st level of organization chart costs 10 Gold

- 2nd level of organization chart costs 20 Gold
(10 + 20).
- 3rd level of organization chart costs 30 Gold
(10 + 20 + 30)
- When the organization chart is created, remains in the company until the company is selled or moved in an other region

1st level organization
- costs 10 Gold

- can be created only if in the company there is a worker with economy skill >= 10 and at least an other worker
- When the organization is created, each day first two workers (one of theese with ES >=10 ) became member of the organization
- A 1st level organization give a bonus of 2.5% on production for members of organization. When second player of the organization works, bonus is given. For example: in the company there are 3 worker Player A (ES 11); Player B (ES 3); Player C (ES 5). Player C works and became member of organization (his production don't have bonus); Player B works and don't became a member (his production don't have bonus); Player A works and completes the organization (his production and production of player C have bonus)

2nd level organization
- costs 20 Gold
(10 for 1st level+ 20)
- can be created only if in the company there is a worker with economy skill >= 15 and at least a worker with ES >= 10 and an other worker with whatever ES. When you created the organization remain in the company until the company is selled or moved in an other region
- When the organization is created, each day first 3 workers with the characteristics of point above became member of the organization
- A 2nd level organization give a bonus of 5% on production for members of organization. When third player of the organization works, bonus is given

3rd level organization
- costs 30 Gold
(10 for 1st level+ 20 for 2nd level + 30)
- can be created only if in the company there is a worker with economy skill >= 20 and at least a worker with ES >= 15, a worker with ES >= 10 and an other worker with whatever ES. When you created the organization remain in the company until the company is selled or moved in an other region
- When the organization is created, each day the first 4 workers with the characteristics of point above became member of the organization
- A 2nd level organization give a bonus of 7,5% on production for members of organization. When fourth player of the organization works, bonus is given

Why:

Everyone knows that companies with a good organization products more.
The introduction of organization chart stimulates the players who love economical module and give a better distribution of workers.

RAW COMPANY AND MEDIUM REGION

This is a part of one of my old suggestion

What:

I want add a new simple coefficient in a Productivity Formula .
For raw companies:
- 1.5 in medium region and country owns the same high raw
- 1 in the other cases

Why:

Now medium bonus regions are useless and only high bonus regions are used.
With this coefficient became important to have also a medium raw but players can choose between a secure bonus (in high) or a unsecure bonus (in medium). En fact if a country lose the high or medium raw the bonus is lower than bonus in high region.

COMPETITION FOR PLAYERS

This is one of my old suggestion

I would like to suggest a special kind of contract in order to add competitions for players in e-Sim.



The player who want make "competition contract" may choose the rules (see down) and will propose it to other players (who creates the competion must choose players in this step - max 10 players). Who accepts the "competition contract" will agree the rules and will enter the competition. The competition starts when all invited players accept or decline (max 24h) it.

There will be two types of "competition contract":
1) Reach the top
2) Who shoots more?

Rules of 1st:
- Damage target (e.g. 10 M -> win the first who do 10 M damage)
- Participation fee(e.g. 1 g -> each player pays 1 gold to enter the competition)

Rules of 2nd:
- Start date
- End date
- Participation fee (e.g. 1 g -> each player pays 1 gold to enter in the competition)
- Win who do more damage between start date and end date

Damage will be calculate automatically and a new box with your scores about the competions will be add in contract menu or in home page.

Who win the competition receive all participation fees.



Previous article:
[Suggestions] Bonus region productivity & Region structure points (12 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Magna | Pangea | Oria | e-Sim: Countryballs Country Game
PLAY ON