Esim - [EN/IT] How to improve the political module
Login:
Password:

Forgot password Register

Article


81
   
Report




English version

Easy suggestion to improve the political module


---The ability of a party to endorse a candidate for the presidental election. On the page of the candidate will appear what parties support the candidate. Only the party leaders can decide to support one candidate on the 4th orf each month.




--- The ability of the CP to appoint a Vice-President, a Foreign Minister, a Minister of Defense and Minister of Economy with a formal charge in game. Simply in the national page appears the role of each player. Add also a temporary written in the player profile.





--- Provide a personal journal for each party where only the party president and a press officer appointed by the president of the party can write.







New law for Congress ----> Embargo statement to a country. All citizens with the cs of the country that votes the embargo can't sell to the country which it is decided to activate the embargo.
Example: A proposed embargo against C. All players with cs of A can't sell on the market of C.


Revaluation of MPP in defense ----> Two countries A and B sign a MPP. C decides to attack A thus activating its mpp with B. In this case, all player with the cs of B can fire in the battle in defense of A with the region bonus (20%) without having to move in the region for the bonus. All this is true in the reverse case of an attack on B.

The mpp not activated for the attacking country (C) and in all other cases of attack. The MPP is activated only in case of defense of an originally region. The cost of a mpp duration of one month is 40 or 50 Gold.

This allows you to strategically reassess the mpp without destroying the market of travel tickets.

I know my ksill with paint sucks but the picture want to be a simple example to understand how can be easy implement the suggestions.



----------------------------------------------------------------------------------------------------------------------------------------------



Versione Italiana

Facili suggerimenti da implementare nel modulo politico


--- La possibilità di un partito di appoggiare un candidato alle elezioni politiche. Nella pagina del candidato a cp appariranno i partiti che lo supportano. Il leader di partito deciderà qualche candidato supportare.




--- La possibilità del presidente eletto di nominare un vicepresidente, un Ministro degli Esteri, un Ministro della Difesa e un Ministro dell'Economia con carica formale in game. Semplicemente nella pagina della politica della nazione insieme alla carica del cp appaiono anche le nomine degli altri ruoli.
Si potrebbe aggiungere anche una scritta temporanea nel profilo del giocatore.





--- Fornire di un giornale personale ogni partito su cui può scrivere il presidente di partito e un addetto stampa nominato dal presidente di partito.




Nuova legge per il congresso -----> Embargo economico verso una nazione. Tutti i cittadini con la cs del paese che vota l'embargo non possono vendere nel paese verso il quale viene deciso di attivare l'Embargo
Esempio : A propone embargo verso C. Tutti i player con cs di A non possono vendere sul mercato di C.

Rivalutazione degli MPP in difesa. ------> Due paesi A e B firmano un mpp. C decide di attaccare A attivando così il suo mpp con B. In questo caso tutti i player con la cs del paese B possono sparare nella battaglia in difesa di A con il bonus territorio anche senza doversi spostare. Il tutto vale nel caso inverso di un attacco verso B.
Gli mpp invece non si attivano per il paese che attacca C e in tutti gli ulteriori casi di attacco. L'mpp si attiva solo in caso di difesa di una regione originaria.
Il costo di un mpp di durata un mese è di 50 Gold.

Questo permette di rivalutare strategicamente gli mpp senza distruggere il mercato dei biglietti di viaggio.

So che la mia ksill con paint fa schifo ma le immagine vogliono essere un semplice esempio per far capire quanto possa essere semplice implentare quanto suggerito.

Il vostro
Eugi

Previous article:
ComingSoon - Subtle Irony (11 years ago)

Next article:
Abbassiamo i toni (cit.) (11 years ago)

ESim
or
Register for free:
Only letters, numbers, underscore and space are allowed (A-Z,a-z,0-9,_,' ')
Show more

By clicking 'Sign Up!', you agree to the Rules and that you have read the Privacy Policy.

About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


| Terms of Service | Privacy policy | Support | Alpha | Luxia | Primera | Secura | Suna | Magna | Pangea | Oria | e-Sim: Countryballs Country Game
PLAY ON