Esim - 關於開工廠的一些知識普及
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之前軍團的小國同學 Roger_Guo 寫了篇關於物價和開廠的文章 ,感覺有些東西沒說到位,我來補充一下。

他在文章說了這樣一句話:
非高資源地不開,高資源地常常易主不開,高資源地常常跟該國首都沒連接不開,貨幣不穩定的國家不開


我來解釋一下這句話的具體意思好了

首先E-sim裡設計資源分為高、中,對工廠的產量加成不同,工廠開在高資源地會增產25%,中資源具體多少不清楚,但是肯定比這個低就對了,o(╯□╰)o

其次,你要找個國家比較強的,因為首都被占是會減產20%的,所以那些弱小國家的高資源區就不要去開廠了,再者小國家的匯率也不穩定,無法給市場工開出合理的工資,願意來工作的人不多。

既然選好了高資源區,下面就是開廠了,但是新人們開什麼廠比較合適呢?新人資金比較緊張,初期開廠基本都是靠上線、朋友支援獲得的資金,所以第一次開廠必須慎重。從目前伺服器來看,新人開食品,武器和禮物的工廠比較合適,這三樣是每天打槍的必須品,消耗較大,流通快,最少可以做到薄利多銷。

接著問題就來了,廠子的等級如何確定呢?原料廠每升一級提高20%的產量,所以不是q5的原料廠基本是虧損經營的,所以原料廠要不不開,要開就要q5。成品廠目前武器廠可以開q1的,但q1的武器廠多了,必然會造成競爭;至於其他成品的q1廠,基本不要考慮,除了新人一個吃包子和禮物的任務對q1的包子和禮物有需求外,其他都沒有。所以新人如果開q1成品廠,只好考慮武器廠;Q3廠的話,開麵包和禮物廠,但是市場需求一般;Q5廠就是武器、麵包、禮物、鐵、麥子、鑽石廠0,選擇比較多了。

現在工廠已經開起來了,可以招工人了,但是招多少工人呢?遊戲是這樣設定的,每多一個工人工作,生產效率就會降低一些,所以工人數量超過一定數量時,你的人工生產效率會降低很多,單位成本會變的很高。根據RDF的經驗,Q5廠子一般5-6人,Q1廠2人即可保證產量和盈利兩不誤,當然這是工人出勤可以得到保證的情況下,工人出勤差的話可以多招幾個工人。這裡提供一個工廠盈利計算器 ,有興趣的可以自己去計算一下工廠的盈利,方便招工人



本文的觀點:

不管開什麼廠子,都開在對應的高資源地區上,選擇一個國內政局穩定,國家實力強大的地區為好;根據目前市場的需求來看,Q5槍廠最賺錢,然後禮物和麵包的盈利差不多,原料廠也是鐵廠最賺錢,麥子和鑽石也基本持平。

因為灣灣本身有高鐵這個資源,目前Q1槍價格也不算低,所以建議要開廠的先開Q1槍廠,入門低,招個工人每天還能賺0.2G-0.3G的樣子(工廠資金回收期都很久的,要有耐心),以後資金多了可以升級到Q5槍廠。

還有就是學會招黑工,在黑市賣商品,這樣可以避稅,提高部分盈利能力。


最後記得千萬沒事別去開什麼石頭、木材的廠子….

附開廠資金:

q1廠 20gold
q2廠升級 20gold
q3廠升級 50gold
q4廠升級 100gold
q5廠升級 200gold


說了這麼多,請各位V+S~~~~~~順帶附上RDF招新 鏈接



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