Greetings. before I start i want to say congrats to are new president Dr.Rush. Truthfully I knew you were going to win but, hey, 13 votes is great for a me.But now, serious time.
After that drama with me and those other guys, I'm just going to go back to my original argument.....defeating Serbia. No, just kidding...maybe. I have come to entertain you with a story of SPC-134...don't go around telling people...seriously
SPC-134 seems to be an Asian girl between the ages of █ and █, with short black hair and a slight build. The subject seems normal in most respects and has all the biological requirements of a human child (food, sleep, etc). However, where SCP-134's eyes should be are two black pits, covered by a transparent membrane similar in appearance to a human eye's membrane; ophthalmological testing has shown that the membranes are between 150 and 200 times more resilient than for a normal human. SCP-134 lacks eyelids and thus does not blink, nor can SCP-134 see anything through these black areas. Attempts to examine the back of SCP-134's eyeball have failed, as no retina can be seen. In normal lighting conditions, they appear completely black, but in darkness, very faint lights have been seen within them. Further study with long-exposure photography and light amplification revealed that the lights are actually stars and galaxies, visible as though SCP-134's eye sockets are somehow looking out into deep space. To date, no astronomical formations have been recognized, though research by staff astronomer Dr. ███████ is ongoing. SCP-134 has not shown any hostile behavior, and seems unaware of any unnatural condition. SCP-134 shows behavioral symptoms similar to those seen in high-functioning autistic children, including patterned behavior and resistance to change. As such, SCP-134 has been assigned a childhood development specialist to help work with these issues; the specialist has suggested that proper childhood development requires a personal name, and has nicknamed SCP-134 "Stella". SCP-134 has learned to associate being referred to by her SCP number with being subjected to physical tests, and becomes upset and less cooperative when this is done by individuals who have previously referred to her as "Stella"; consequently, personnel are urged to not refer to her by name unless they wish their interactions with SCP-134 to be limited to interview sessions.
The specialist has since been terminated from employment for taking too close an interest in the SCPs assigned to him. Any staff found referring to SCP-134 as 'Stella' will be severely reprimanded.
When questioned about her eyes, SCP-134 claims no knowledge of any deformation, even when allowed to feel normal human eyes for comparison.
SCP-134 has to date volunteered no information about parentage or identity, though when acquired by the Foundation, SCP-134 was called "████". SCP-134 has proven docile and cooperative, and as such staff should display all the normal courtesy they would to any other guest. SCP-134 was taken into Foundation custody based on reports of a deformed child left at the ██████████ orphanage in ███████, Yokohama, Japan. SCP-134 has been in Foundation custody since 20██, at which time orphanage staff claimed SCP-134 was █ years old. Since then, SCP-134 has learned conversational English, in addition to the Japanese already known, and has demonstrated facility with Braille, though instruction is ongoing.
Wasn't that fun? Now those of you in the Pacific coast be on the look out from SPC-682. He...got out again. if seen kill on sight. he is a giant reptile with high reflexes and speed faster then normal. more about him tomorrow, see you soon
In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
It's creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.