Esim - [USA] New Mentor Progam
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The world is changed. Much that once was is lost, for none now live who remember it. The world is changed.

This has been a long time coming but after 2 months of hard work by Dr Rush & Lundenor , the new mentor program is ready. It is with great pride I can present the Mentor Program 2.0.

IRC
We have established a channel for new players to get in contact with their mentors, ask questions, and request supplies. This channel is where are all the cool stuff happens. If a new player needs something its available here: #US.Newborn .

Food Program
The food program is the core of the new system. Everyday a new player can come to the IRC channel & request 10 Q5 food until they reach ES 5.4 or have been fed 20 times. At certain benchmarks they will also qualify for other benefits.

Equip Program
The equip program helps new players with their first set of equipment. After 5 feedings a new player may receive Q1 equipment to fill any empty slots excluding armor. At 10 feedings they may exchange their Q1 equip for Q2 & a Q1 armor. Q3 equipment & better may only be passed out to stand-out new players on authorization of the SoI, DSoI, or HM. This program is entirely provided for by private donations, receiving no government funding & therefore subject to availability.

Housing Program
The housing program is outsourced to Met3's private housing program. After 7 feedings a new player will be referred to Met3 for a house. DoI will put up 1/2 the cost of the raw (4G), the new player will put up the other half & work in the company until their house is complete.

After completion of the food program the new player will again be referred to Met3 for an estate under a similar arrangement. The cost is 8G from DoI & 8G from the new player.

Staff
The following positions are part of the mentor program.

Mentor; Mentors may fill some, all, or just one of the following rolls;
*Waiter; Waiters are responsible for passing out food on the IRC channel & letting new players know when they have qualified for other stuff.
*Adviser; Advisers do just what the name implies, advise new players on all manner of subjects.
*First Contact; The job of a First Contact is make new players feel at home in the community & make sure any wondering newbies find their way to the IRC channel.

Senior Mentor; The hallmark of a Senior Mentor is DoI access. They mange the programs that have to be done out of DoI. This rank of mentor requires the recommendation of the HM & the approval of the SoI or DSoI. They may in addition to filling any of the roles of a normal mentor also fill the following;
*Blacksmith; Blacksmiths mange the equip program.
*Mason; Masons manage the housing program.
*Drill Sgt.; Drill Sgts. are responsible for manging West Point & teaching newbies the art of war.
*Quarter Master: Manages the resupply of the other mentors, central stock, conducts audits of supplies.

Head Mentor (HM); I believe this is the equivalent to SoE in the old days. This is an on going office appointed by the SoI. The HM is responsible for appointing, coordinating, recommending promotion, & otherwise manging the mentors. They are responsible for the general running of the mentor program, if something isn't being done it's their head on the block.

Program Bans
A mentor may at their discretion ban a player from participating in any and/or all mentoring programs for any of the following reasons;
*Selling items received from the program.
*Stockpiling of items.
*Using supplies to fight against the US or her allies.
*Any other misuse of items received.
*Insulting, stalking, or otherwise harassing a mentor or other player in game, IRC, or the forum.
*Spamming.
*Conduct unbecoming.

A ban may be overturned upon appeal to the HM, DSoI, or SoI.

Notes
* All programs & supplies subject availability
*The SoI may change, suspend, discontinue the program or any part there of at any time.

How can I Help?
*You see all those jobs listed in the staff section? They are all currently open to apply for one contact Dr Rush
*Give the Department of the Interior all your stuff! Well maybe not all of it, just the stuff you don't need anymore. If you would like your donation to go to a specific purpose say so in the donation reasons box.



Secretary of the Interior

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About the game:


USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

Work for the good of your country and see it rise to an empire.

Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


In E-Sim, international wars are nothing out of the ordinary.

"E-Sim is one of the most unique browser games out there"

Become an influential politician.

The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


At the auction you can sell or buy your dream inventory.

E-Sim is a unique browser game. It's creators ensured realistic representation of the mechanisms present in the real world and gave all power to the players who shape the image of the virtual Earth according to their own. So come and join them and help your country achieve its full potential.


Invest, produce and sell - be an entrepreneur in E-Sim.


Take part in numerous events for the E-Sim community.


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