Esim - 装备:max与crit之间的选择
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本人仅供给一些玩游戏时间相对较久的玩家,新人可以直接看结论


首先,我们先了解一下装备系统:

对于同一级装备,crit, avd, dmg的平均值都是一样的,而max则为这些的2倍.

例如:对于Q5装备,crit的平均值是5,而max的平均值是10.

而:
对于crit,其增加的是打2倍攻击,也就是暴击的概率,所以每增加1%的crit,理论上会增加1%的伤害.但crit有起始机率,为12.5%

对于max,其则为增加伤害的最大上限.
e-sim的系统而言,面板伤害並不是固定的,而是在力量*军阶的上下20%浮动,並以力量*军阶为平均值.
而每增加1%的max,则相当于增加1.2*0.5=0.6%的伤害量.

对于上面说法有疑问的话,可以去看 cryst216以下文章

一般而言:在減miss,出完avd之后,由于dmg和max不是乘法关系,而max的效果比dmg要好,故剩下来的选择就是crit与max了.
也就是说,在剩下的凢个属性项中,选多少max,多少crit能达到输出最大化,就成了众玩家需要考虑的问题了.

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以下运算,将用到均值不等式:

按上面理论,我们令x=max的总百分比/2,y=crit的百分比.

则我们有以下关系:

总输出之期望值正比于(1+1.2*x ) (1+0.125+y )----------------------(1 )

而(1 )=(1+1.2*x ) (1.2+0.125*1.2+1.2*y )/1.2<=(1+1.2*+1.2*+1.2+1.2*0.125 )^2/(4*1.2 )

而由于依我上述所说,剩下能供给出crit与max的件数是固定的,所以x+y是定值,也就是说右边是定值.

而上式等号成立当且仅当1+1.2*x=1.2+0.125*1.2+1.2*y

亦即:x-y=7/24=0.29166667时,总输出之期望值为最大.

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接下来,我们说说Q4,Q5,Q6装备,crit的平均值,也就是max的平均值的1/2

Q6: 7%
Q5,世界杯装备: 6%
Q5: 5%
Q4,世界杯装备:4.2%
Q4:3.5%

所以:对于各等级的装备,max应该要比crit多的件数如下:

Q6: (7/24 )/0.07=4.166666666,约为4
Q5,世界杯装备: (7/24 )/0.06=4.8611111111,约为5
Q5: (7/24 )/0.05=5.8333333333,约为6
Q4,世界杯装备: (7/24 )/0.042=6.94444444,约为7
Q4: (7/24 )/0.07=8.333333333,约为8

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故,对于各种主流出装法,我都给个建议:

首先是完全非免体流,即一个avd都不出:

Q6,双miss: 2 miss, 6 max, 2 crit.

Q6,单miss: 1 miss, 7 max, 2 crit/ 1 miss, 6 max, 3 crit

Q5,世界杯套,双miss: 2 miss, 7 max, 1 crit/ 2 miss, 6 max, 2 crit.

Q5,世界杯套,单miss: 1 miss, 7 max, 2 crit.

Q5,双miss: 2 miss, 7 max, 1 crit

Q4,世界杯套,双miss: 2 miss, 7 max, 1 crit/ 2 miss, 8 max, 0 crit

Q4,双miss: 2 miss, 8 max, 0 crit

至于新人们,Q4套出3件或以上的miss,或Q3套者,则应堆完miss后全堆max,而非crit

至于众土豪喜爱的40%免体套,很遗憾的告诉大家:

出完avd和miss后全部出max为佳

对于不堆滿avd的各位,可以把理论值看一次,再自行计算该出多少crit,多少max.

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好水啊,求V求S


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