Esim - 推墙,和压秒
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作为国防部的醤油成员 (谜:次次报墙都卡网 ),今天我来说说推墙和压秒.


先科普一下定义:

Tx (x=[0,120] ):距离该局结束还有多少时间,单位为分钟.

墙:当前我方与敌方伤害差,负者在前面加负号.

M:1M=1kk=1,000,000点伤害,一般一场战役的伤害的最小计算单位为0.1M.

BH章:于战场某局拿到第1将会获得一枚章,称为BH章,同时获得5G.

BH党:为抢BH章而输出的一群人,作为战局的最大变数.


战事分级:

小型战事:战场走势由BH党決定,双方主力不输出,或者有一方沒主力的战役.

中型战事:战场走势主要由双方主力決定,但BH党仍为大变数的战役,双方主力会输出,但一局一方输出量不多于10M.

大型战事:战场走势由主力们決定,一局一方会打出10~30M伤害.

世界性战事:战场走势由双方的主力以及其盟友,雇佣兵同时決定,这时候经常会看到双方在一局內有过百M(也就是1个亿 )的输出.



压秒:于T5以內(现在一般是T2 )输出,以达到突然性,不浪费,以及增加对手的心理负担.我国而言,压秒输出关键字为夯.

推墙:为使我方能夠成功于T2压秒胜出,一般要求事先把墙差压缩到一定数目以內,例如5M,以免来不及打.而这些在事先压缩墙的行为(多半由手速低,输出低,又或者是激励狂担当 )称为推墙.

控墙:为使伤害不浪费,输出到一半叫停所有人的行为,关键字为HOLD.

时差攻势:利用对于的睡觉时间获得一连串局数胜利的打法.

卡网:由于e-sim服务器略渣,导致经常出现无反应的现象.这种现象尤其影响一些网络质量本来就不好的地区.

回档:由于e-sim服务器略渣,导致有时候服务器将重新回到以前时间的状态,影响压秒的因素之一.


好吧,干巴巴的定义看完了,我们说说正题吧.


按上面的定义,由于墙过高对于压秒人员的压力过大,一般而言,我们需要一些输出维持墙高,这些就是推墙.

同时,保有一定的墙高有其另外的意义:由于我国的网络质量大家也懂的,e-sim服务器大家也懂的.

所以保有一定墙量可防止我方卡网的时候对方乘机一下逆转的可能,降低风险.

以战役Dainava 为例,由于服务器过渣,使得其第4局不停回档,导致T2打了10分钟!!
而一般T2,也就是2分钟.(此句为废话 )

所以,保有一定墙量对于突发事件有一定的扺禦能力.


但是,由另一方面看,由于e-sim的规则是只要胜出1点伤害谁局就胜利,所以若保有过多的墙量,将会导致伤害浪费,这在国际上经常成为笑话对方的重要点.
浪费了80M的伊朗人,按Torg的伤害1M=1.7G算,等于浪费136G!

所以,推墙也有一定的限度,一般而言对于小中型战事不需墙量,大型战事保有2M,世界性战事保有8M左右即可.

所以说:压秒虽然重要,但也需要一定的推墙;虽然需要推墙,但推墙不能过度.


今期就讲到这吧,我感觉上面的好水...
无论如何,V+S

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