Esim - 利润的极限(上)有坑慎入
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友情提示,在上篇中主要为论述生产力公式,而且大段抄自维基,核心内容其实在下篇……但是在写不动了,明天或后天再补上吧。
新人潮已经到来月余,有不少新人就像我一样已经开始尝试开办工厂,而既然开办了工厂,自然是以利润为第一目标,毕竟很少有人是为了做慈善而开办工厂。而在游戏中工厂的唯一的管理手段就是招聘与解雇,一个那工厂雇佣多少人手能得到最大的利润呢?接下来本文开始讲述原料工厂与一级武器厂的利润极限。之所以选择这两者的原因是因为这两者的价格相对稳定,而且极具流动性。
首先写下一个众所周知的公式:(以下数据来自维基)
P = 10 * (4+E) * N * C * R * Q
其中C=1 倘若國家首都沒有被其他國家佔領
否則C=0.75
所以,所有资本家都会力保在意本国首都不失,否则在0.75的BUFF能把暴利变成微利,把微利

变成亏损。当然,从近期看,我国的首都还是安全的。所以这一项,大家先忽略

適用於加工公司:
R=1.25 假如國家的領土擁有相對應的高產量原料地區。 (如:鐵對於武器)
R=1 其他條件。
適用於原料工廠:
R=1.0 在高產量地區
R=0.75 在中等產量地區
这就是为什么所有老鸟都不建议大家把工厂建在中等资源点的原因。毕竟把工厂从三级升到五

级需要300G的投入而得到的R=0.75的BUFF就能轻易抹平从3到5带来的优势。
鉴于此外加中国已经得到高铁资源,本次讨论对于武器厂R=1.25,而对于原料工厂R=1.0。
而Q仅与原料公司的等级有关。
一级到五级的效率为1.0、1.2、1.4、1.6、1.8
而E是员工技术等级
接下来事情就简单了不少,一级武器厂的生产力公式已经变成了:
P = 12.5 * (4+E) * N
而原料工厂的生产公式为:
P = 10 * (4+E) * N * Q
而根据市场行情生产力与人民币(本文为人民币计价。人民币与黄金的比价约为1G=20元)的比

价约为1点生产力换取0.1元(如果你在国内卖的是小麦或石油的话……深表遗憾)。
好长……先写到这里吧。
最后,欢迎订阅



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利润的极限(下) (12 years ago)

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