Esim - 撸军衔的几种方法,及大致单位伤害消耗的黄金
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注释1:此文章不考虑闪避(原称:免体,英文:avoid),如果考虑闪避,将枪支价格除以(1-闪避),并替换到公式里即可。
注释2:文章采用:礼品0.115G,面包0.055G,Q1枪0.0215G,Q5枪0.12G,大家可以调整到自己的价格计算
注释3:赠送新人,可以更改面包的消耗及枪支对应消耗,计算时也要考虑赠送的平均成本。(比较复杂,我就不算了)
注释4:默认大家有地产、房产,没有的话建议空手撸包子(天天撸Q1的都是老玩家、小土豪,只有冲欧党和真·土豪才有实力天天撸Q5)
注释5:由于buff,为了容易计算,本文章伤害统一为72小时内的输出
注释6:文章错误请指正,EEI如果有时间和兴趣将更改,并署名致谢

感谢 luckyshine 关于武器加成修正,由于修改以及原版都是近似值,为了方便就不在精确计算了,略有误差请多多包含。

先比较一下两种撸Q1的普遍做法

Q1全套+3buff:
第一天较晚时候开胆固醇: 100体力+15包子+15礼品=160下
第二天开伞、假期:50体力+25包子+25礼品=255下
第三天休息
共计160+255=415下,415*1.2*1.2=597.6倍单位伤害(100%),花费40*(0.115+0.055)+415*0.0215+0.8*3=18.12G
每单位伤害(100%)消耗黄金:18.12/597.6=0.0303G

Q1全套
三天撸光礼品、包子(平均每天):50体力+15包子+15礼品=155下
共计155*3=465下,465*1.2=558倍单位伤害,花费45*(0.115+0.55)+465*0.0215=17.65G
每单位伤害消耗黄金:17.65/558=0.0316G

两种方式输出比较:
Q1全套+buff优势:
1.更高的输出
2.更好的压秒
3.更节省的消费

Q1全套优势
1.更多的输出时间,输出更加灵活
2.视情况输出,不必要将伤害都打完,很多情况可以节省伤害

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其他Q1输出方式:

Q1+面包
三天撸光包子(平均每天):50体力+15面包=80下
共计80*3=240下,240*1.2=288倍单位伤害,花费45*0.055+264*0.0215=7.87G
每单位伤害消耗黄金:7.87/288=0.0273G

Q1+面包+2buff
第一天较晚时候开胆固醇: 100体力+15包子=85下
第二天开伞:50体力+25包子=130下
第三天休息
共计85+130=215下,215*1.2*1.2=309.6倍单位伤害(100%),花费40*0.055+215*0.0215+0.8*2=8.42G
每单位伤害(100%)消耗黄金:8.42/309.6=0.0271G

两种比较合全套相同,不过buff的优势更弱

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Q5+4buff:
第一天较晚时候开胆固醇、坦克: 100体力+15包子+15礼品=160下
第二天开伞、假期:50体力+25包子+25礼品=255下
第三天休息
共计160+255=415下,415*1.2*1.2*2.0=1195.2倍单位伤害(100%),花费40*(0.115+0.055)+415*0.12+0.8*4=59.8G
每单位伤害(100%)消耗黄金:59.8/1195.2=0.0500G

空手+包子:
三天撸光包子(平均每天):50体力+15面包=80下
共计80*3=240下,240*0.5=120倍单位伤害,花费45*0.055=2.47G
每单位伤害消耗黄金:2.47/120=0.0206G

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怎么撸最省钱:
空手+包子(0.0206)<Q1+包子+2buff(0.0271)<Q1+包子(0.0273)<Q1全套+3buff(0.0303)<Q1全套(0.0316)<Q5全套+4buff(0.0500)

撸管至少平均每天消费、输出(由于免体,不可避免费用增加,空手撸没事):
空手+包子:0.82G(无房人士0.55G),40单位(无房人士27.5单位)
Q1+包子:2.62G,96单位
Q1+包子+2buff:2.80G,103单位
Q1全套:5.88G,186单位
Q1全套+3buff:6.04G,199单位
Q5全套+4buff:19.93G,398单位
所以工薪阶层天天撸Q1+包子都不现实,还是空手撸吧!撸Q5的绝对是日入20G+的真·土豪!

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