Esim - 关于装备属性
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很多人不清楚装备该怎么配,其实有一篇文章写的很好 http://primera.e-sim.org/article.html?id=71629 我在这里再通俗的讲解下一些需要注意的地方

弄装备有这么几种方法

一个普通玩家,不是妹子,没有基友也没有漂亮的菊花
他想要有节操的弄装备通常分三步
1.在全餐+q1还不能保证的时候,一身q4+q3甲
2.当你能负担起全餐+q1,先凑齐一身双5%的装备,什么属性无所谓
3.当你凑齐一身双5%,再根据资金调整各种数值的比例,详情见下面的分析

假如你是妹子,加入15军,并在qq群并保持活跃,通常可以在2周时间直接跳到第三步.
假如你有基友或者可爱的菊花,在群里通常可以在一段时间内直接跳到第二步.

什么, 你有节操,没关系, 假如你足够活跃并愿意成为一名光荣的大jb斯坦人,你会每天得到10包子+10礼物,并在群内定期获得土豪提供的成本价装备.这样你也会很快跳到第二步. 不过名额有限哦,因为在我们大jb斯坦人人都有巨大的节操,我们实际上更喜欢菊花而不是节操.


下面是无聊的属性分析,不喜欢看可以一拉到底

strength和hit适合新人,自己算算百分比,大概最好的也就3%左右

1. miss : 我们常说miss要先弄掉,是因为去miss的属性,数值比较高,比较划算.也有人喜欢弄一件去miss 8%的,剩下4% 就不消了,再搞个5%其他属性,这样多出1%来.

2. 加max damage和damage : 这两个类型一样,就是增加每次hit的伤害值. max增加10%大约等于damage增加6%. max期望高方差大.长期占优但不稳定. 加damage期望低但是稳定,因为他每hit都会发挥作用. 这两种属性看个人喜好.数值差不多就用damage,否则用max

3. 暴击与闪避 : 这两个属性本质上都是增加你攻击次数,只不过暴击是系统直接送你一次,而闪避是你自己再打一次.他们是独立计算的,你有可能即暴击又闪避,他们的上限都是40%.

4. 40%暴击和40%加攻击的效果是一样的,假如每次基础攻击力是1,打100次,这两种属性最后的伤害都是140左右. 既你用100个武器打了100下,获得140伤害
20%暴击+20%加攻击要优于上者, 因为你有80次打出1.2伤害,20次打出2.4伤害,最后是100个武器打了100下,获得144伤害
40%闪避比他们伤害都高,因为打100次之后 ,你获得了再打40次的机会. 而这额外的40次机会,你又会获得再打16次的机会,然后你又会获得6.4次机会,以此类推,你最后能打166.66次.但是你要额外支付66.66次的武器. 既你用166个武器打了166下获得了166伤害.同时你的dps降低了,如果压秒的话,你要提前开打.假如你是土豪,或者被土豪包养了,全闪避会助你早日冲上伤害榜单.
压秒党还是要暴击的,类似我这个暴击,1m的墙就是3秒钟的事儿



综上所述,全闪避 和 全暴击+加伤, 是两个极端,我做了如下一个数据表格,分析了总和60的情况下,不同属性分配产生的效果,请根据自己情况合理定位







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