1. The general who wins the battle makes many calculations in his temple before the battle is fought. The general who loses makes but few calculations beforehand.
2. A leader leads by example not by force.
3. The control of a large force is the same principle as the control of a few men: it is merely a question of dividing up their numbers.
4. The ultimate in disposing one's troops is to be without ascertainable shape. Then the most penetrating spies cannot pry in nor can the wise lay plans against you.
5. If words of command are not clear and distinct, if orders are not thoroughly understood, the general is to blame. But if his orders ARE clear, and the soldiers nevertheless disobey, then it is the fault of their officers.
6. Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.
7. All warfare is based on deception.
8. If fighting is sure to result in victory, then you must fight.
9. One defends when his strength is inadaquate, he attacks when it is abundant
10. The quality of decision is like the well-timed swoop of a falcon which enables it to strike and destroy its victim.
11. When the enemy is at ease, be able to weary him; when well fed, to starve him; when at rest, to make him move. Appear at places to which he must hasten; move swiftly where he does not expect you.
12. If you know your enemy and you know yourself you need not fear the results of a hundred battles. If you know yourself but not the enemy for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself you will succumb in every battle.
13. The general who advances without coveting fame and retreats without fearing disgrace, whose only thought is to protect his country and do good service for his sovereign, is the jewel of the kingdom.
14. For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting is the acme of skill.
15. What the ancients called a clever fighter is one who not only wins, but excels in winning with ease.
16. To a surrounded enemy, you must leave a way of escape.
17. To know your Enemy, you must become your Enemy.
18. Thus, what is of supreme importance in war is to attack the enemy's strategy.
19. a leader leads by example not force
20. Too frequent rewards indicate that the general is at the end of his resources; too frequent punishments that he is in acute distress.
21. Pretend inferiority and encourage his arrogance.
22. All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.
23. If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need to do is to throw something odd and unaccountable in his way.
24. A military operation involves deception. Even though you are competent, appear to be incompetent. Though effective, appear to be ineffective.
25. Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.
26. The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
27. Opportunities multiply as they are seized.
28. Speed is the essence of war. Take advantage of the enemy's unpreparedness; travel by unexpected routes and strike him where he has taken no precautions.
29. If your opponent is of choleric temperament, seek to irritate him.
30. Management of many is the same as management of few. It is a matter of organization.
31. The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.
32. Build your opponent a golden bridge to retreat across.
33. Swift as the wind. Quiet as the forest. Conquer like the fire. Steady as the mountain
34. It is essential to seek out enemy agents who have come to conduct espionage against you and to bribe them to serve you. Give them instructions and care for them. Thus doubled agents are recruited and used.
35. Now the reason the enlightened prince and the wise general conquer the enemy whenever they move and their achievements surpass those of ordinary men is foreknowledge.
36. And therefore those skilled in war bring the enemy to the field of battle and are not brought there by him.
37. There is no instance of a nation benefitting from prolonged warfare.
38. When able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near
39. When torrential water tosses boulders, it is because of its momentum. When the strike of a hawk breaks the body of its prey, it is because of timing.
40. Secret operations are essential in war; upon them the army relies to make its every move.
41. It is said that if you know your enemies and know yourself, you will not be imperilled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.
42. He who knows when he can fight and when he cannot will be victorious.
43. Subtle and insubstantial, the expert leaves no trace; divinely mysterious, he is inaudible. Thus he is master of his enemy's fate.
44. A skilled commander seeks victory from the situation and does not demand it of his subordinates.
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In E-Sim we have a huge, living world, which is a mirror copy of the Earth.
Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit
different than in real life. In E-Sim, USA does not have to be a world superpower, It can be
efficiently
managed as a much smaller country that has entrepreneurial citizens that support it's foundation.
Everything depends on the players themselves and how they decide to shape the political map of the
game.
Work for the good of your country and
see it rise to an empire.
Activities in this game are divided into several modules.
First is the economy as a citizen in a country of your choice you must work to earn money, which you
will get to spend for example, on food or purchase of weapons which are critical for your progress
as a fighter.
You will work in either private companies which are owned by players or government companies which
are owned by the state.
After progressing in the game you will finally get the opportunity to set up your
own business and hire other players. If it prospers, we can even change it into a joint-stock
company and enter the stock market and get even more money in this way.
In E-Sim, international wars are nothing out of the ordinary.
"E-Sim is one of the most unique browser games out there"
Become an influential politician.
The second module is a politics. Just like in real life politics
in E-Sim are an extremely powerful tool that can be used for your own purposes.
From time to time there are elections in the game in which you will not only vote, but also have the ability
to run for the head of the party you're in.
You can also apply for congress, where once elected you will be given the right to vote on laws
proposed by your fellow congress members or your president and propose laws yourself.
Voting on laws is important for your country as it can shape the lives of those around you.
You can also try to become the head of a given party, and even take part in presidential
elections and decide on the shape of the foreign policy of a given state
(for example, who to declare war on).
Career in politics is obviously not easy and in order to succeed in it, you have to have
a good plan and compete for the votes of voters.
You can go bankrupt or become a rich man while playing the stock market.
The international war.
The last and probably the most important module is military.
In E-Sim, countries are constantly fighting each other for control
over territories which in return grant them access to more valuable raw materials.
For this purpose, they form alliances, they fight international wars, but they also have
to deal with, for example, uprisings in conquered countries or civil wars, which may explode on
their territory.
You can also take part in these clashes, although you are also given the opportunity to lead a life
as a pacifist
who focuses on other activities in the game (for example, running a successful newspaper or selling
products).
At the auction you can sell or buy your dream inventory.
E-Sim is a unique browser game.
Its creators ensured realistic representation of the mechanisms present
in the real world and gave all power to the players who shape the image of the virtual Earth
according to their own.
So come and join them and help your country achieve its full potential.
Invest, produce and sell - be an entrepreneur in E-Sim.
Take part in numerous events for the E-Sim community.