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很久沒開報了 ...... 直接入正題吧 !

(抱歉我目前未能進入到這遊戲的wiki....所以以下資料是於遊戲中取得 )

有關此更新介紹的原文:
[Admin] Day 501 News and updates
http://primera.e-sim.org/article.html?id=56615

這次更新中, 推出了「裝備」功能, 同時加入各種影響輸出的因素
查看裝備 --> http://primera.e-sim.org/equipment.html

裝備種類分為:
Helmet 頭盔
Vision 眼鏡
Armor 裝甲
Weapon 武器升級
Offhand 工具

每件裝備, 分為Q1 - Q5, 所加能力值愈高Q數愈高 (注: 同一件裝備也會有不同加的功能和數值 )
主要為以下能力其中2項:
- 增加力量
- 增加傷害
- 增加暴擊傷害
- 增加暴擊機會
- 增加每下傷害
- 降低受傷機會 (打槍不扣血 )
- 降低不擊中機會 (MISS )

裝備所附帶的能力, 將影響玩家在戰場上的輸出
這次更新中, 新加入的因素:
- 最大傷害
- 暴擊傷害 (包括最高暴擊傷害 )
- 暴擊機率
- 不受傷機率
- 不擊中機率

新的數值可於訓練 / 裝備介面看到
http://primera.e-sim.org/train.html

傷害有關的數值內將會出現2個數值 : xxxx / xxxx (如1234/2345 )
這2個數值分別代表傷害/ 最高傷害
玩家在戰場的輸出的數值就是於這個範圍內隨機 (即1234-2345內 )

暴擊機率基本值: 5%
不擊中率基本值: 15%
不受傷率基本值: 0%
以上數值皆可透過裝備改良~

以上是目前我能對裝備功能的解說

以下是官方更新文消化後翻譯版

根據官方更新內容指出:

頭盔:
可透過拍賣場購得
官方將會透過供應商, 每日推出大約200-300件新的頭盔拍賣

裝甲:
邀請(基 )朋友
(以下所指數目為已邀請朋友而且已達到7級的朋友數 )
1個朋友 - 1件Q1
2- Q2
5- Q3
20 - Q4
100 - Q5
(
官方所指「You get Q1 armor for every citizen that you have invited who reached level 7」
他用了every字眼, 直譯應作每邀請一位可得一件Q1
但我已邀6個人(大約 ), 目前收到Q1 1件, Q2 1件, Q3 1件
)

眼鏡, 工具, 武器升級
參戰取得
於每場戰場完結時派發, 所派的數目依數場規模而訂
戰場內:
每300下傷害, 1件Q1
1000 - 1 Q2
3000 - 1 Q3
10000 - 1 Q4
30000 - 1 Q5

同時
Q5 裝備會隨機地向贏得BH的玩家派發
Q4 會隨機向首3輸出玩家派發 (一場戰場內所有回合 )
Q3 同上, 首10
Q2 及 Q1 會隨機向有參戰玩家派出

基本規則:
以上多項同時達到時 (BH / 首3 / 首10 ), 玩家獲得物品的機會會雙/加倍
當你只達到一項 (BH / 首3 / 首10 ), 玩家有機會會獲得多件裝備 (如1個BH會抽中2件Q5 )
當玩家在戰場內的輸出次數愈多, 獲得Q2 Q1物品的機會會增加

交換, 合成裝備
會有4種方法去獲得裝備:
- 從戰場隨機獲得
- 從拍賣場獲得
- 從其他玩家中獲得
- 從3件低級裝備合成成較高級裝備

玩家可以將3件低級的物品合成成高一級的物品
低級的物品會被摧毀, 高一級的物品數值 (即所加的能力和能力值 ) 會由隨機產生
而裝備的種類 (它將會是頭盔或裝甲等等... )
則會取決於你使用甚麼物品合成
例如你用Q1頭盔, Q1武器, Q1 眼鏡合成
那你取得的Q2物品, 會有1/3機會是頭盔, 1/3機會是武器, 1/3機會是眼鏡

初始化
當此模組上線時,
官方會為過去5天完場的戰場, 隨機地產生眼鏡, 工具和武器升級派發
同時官方會於推出此功能(D 503 ) 首天於拍賣場放出1500件頭盔
官方亦決定獎賞每邀請100名玩家的上線送出最多5件的裝備
例如你邀請了141名玩家, 而且達到7級
你會獲得1件Q1, 1件Q2, 1件Q3, 1件Q4, 1件Q5 去令到獲得裝備的方法對大家都公平一點

更多資料: http://wiki.e-sim.org/index.php/Equipment
( 我還是上不到 )

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