Esim - [DoE]Guide to the Stock Market Part two: Running a Stock Company
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The United States Department of Education






Click the image above to go to the Department of Education Information Web to see all other guides published by the DoE.





Lesson Overview

This is part two of the Department of Education's guide to the stock market. This article will go over the basics of owning and operating a stock company. If you still need to learn the basics of the stock market read this article .



Starting Your Company
Starting a stock company takes a significant amount more gold to start than a normal compnay. If you go to your shares tab under my places you will find where you can create your company. It will cost 20 gold to make and a minimum of 50 gold for start up cost. That 50 gold will belong to the company once it is created but the 20 gold is paid to the game. So at a minimum it cost 70 gold to start your company. You will be automatically made the CEO of the company and poses all of the shares.


Obtaining Companies
If you want your stock company to have people invest in it you will need companies to make your investors profit. You can buy companies off the market with your stock company if the company has the gold to pay for it. You can also donate companies you personally own to your stock company, but to do this you have to fire all the workers in the company, one way around this is to just put the company up for sale at a price no one will buy then buy it with your stock company.


Issuing and Splitting Shares
Depending on the gold you used as your start up cost you will have 50 shares at the minimum with 1 share per 1 gold you used to start the company. You may not want to have such a limited number of shares if you plan on selling shares to the public. You can create more shares by using the “issue shares” action. It will cost 0.05 gold per share you create. Remember that creating shares creates a larger supply so the value per share will go down. You can also “split” shares. Splitting shares makes every one share into two shares. So for every investor that owns a share they will receive another one. This again creates a larger supply of shares and will make the value of the shares go down.You can only perform splits when your estimated stock value is over two gold. Splits are useful for lowering the value of shares while also maintaining the current percentage owned by each investor.


Staff Roles
Besides the CEO several other roles can be given to investors. These include Company Manager, Supply Manager, and Accountant. The Company Manager can hire and fire employees from the companies that your stock company owns. The Supply Manager can sell product produced by your owned companies. The Accountant can buy and sell currency that is owned by the company.
The CEO panel (Image too big to put here)








The Storage Manager panel




The accountant panel

This should be enough information to help you start your stock company or at least give you an idea of what it will be like. There is still a lot to be learned about running a stock company that has not been written down so go out there and discover it on your own. Good luck.

Your Friend,
Darkflight

Special thanks to Shylock and Cerby directors of Greenfield Investments

and

logomaster304 CEO of LG304 International

Previous article:
[DoE]Guide to the Stock Market Part One: Investing (13 years ago)

Next article:
Simple Charity (13 years ago)

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USA as a world power? In E-Sim it is possible!

In E-Sim we have a huge, living world, which is a mirror copy of the Earth. Well, maybe not completely mirrored, because the balance of power in this virtual world looks a bit different than in real life. In E-Sim, USA does not have to be a world superpower, It can be efficiently managed as a much smaller country that has entrepreneurial citizens that support it's foundation. Everything depends on the players themselves and how they decide to shape the political map of the game.

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Activities in this game are divided into several modules. First is the economy as a citizen in a country of your choice you must work to earn money, which you will get to spend for example, on food or purchase of weapons which are critical for your progress as a fighter. You will work in either private companies which are owned by players or government companies which are owned by the state. After progressing in the game you will finally get the opportunity to set up your own business and hire other players. If it prospers, we can even change it into a joint-stock company and enter the stock market and get even more money in this way.


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The second module is a politics. Just like in real life politics in E-Sim are an extremely powerful tool that can be used for your own purposes. From time to time there are elections in the game in which you will not only vote, but also have the ability to run for the head of the party you're in. You can also apply for congress, where once elected you will be given the right to vote on laws proposed by your fellow congress members or your president and propose laws yourself. Voting on laws is important for your country as it can shape the lives of those around you. You can also try to become the head of a given party, and even take part in presidential elections and decide on the shape of the foreign policy of a given state (for example, who to declare war on). Career in politics is obviously not easy and in order to succeed in it, you have to have a good plan and compete for the votes of voters.


You can go bankrupt or become a rich man while playing the stock market.

The international war.

The last and probably the most important module is military. In E-Sim, countries are constantly fighting each other for control over territories which in return grant them access to more valuable raw materials. For this purpose, they form alliances, they fight international wars, but they also have to deal with, for example, uprisings in conquered countries or civil wars, which may explode on their territory. You can also take part in these clashes, although you are also given the opportunity to lead a life as a pacifist who focuses on other activities in the game (for example, running a successful newspaper or selling products).


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